Repair projector: Difference between revisions

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(Balance 1.12.1)
(Balance 1.13.12a)
 
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'''Group:''' Engineer modules.
'''Group:''' Engineer modules.


'''For ranks:''' 4-7, 12-16.
'''For ranks:''' 4-7, 12-17.


'''For ship type:''' [[Hydra 2]], [[Naga]] and premium ships of the role {{Engineering}}
'''For ship type:''' [[Hydra 2]], [[Naga]] and premium ships of the role {{Engineering}}
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!rowspan="2" width="20%"|Parameters
!rowspan="2" width="20%"|Parameters
!colspan="4" |Repair projector 7
!colspan="4" |Repair projector 7
!colspan="4" |Repair projector 16
!colspan="4" |Repair projector 17
|-align="center"
|-align="center"
|{{Mk.1}}
|{{Mk.1}}

Latest revision as of 11:28, 27 November 2025

Repair projector
Repair projector

Type: Active module.

Group: Engineer modules.

For ranks: 4-7, 12-17.

For ship type: Hydra 2, Naga and premium ships of the role

Description

Forms a cone with a 350 m. base.
Allies in the cone have their hulls restored.
The cone spends energy. If the ship is out of energy, the cone disappears.

Characteristics

Parameters Repair projector 7 Repair projector 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4
Hull repair 1520 pts./s. +82 pts./s. +84 pts./s. +66 pts./s. 1810 pts./s. +82 pts./s. +84 pts./s. +66 pts./s.
Active range 3500 m. 3500 m.
Active time 7 s. 7 s.
Energy consumption (activation) 20 en. 30 en.
Energy consumption per sec. 255 en./s. 383 en./s.
Recharge 40 s. 40 s.
Cost Can be picked up from destroyed enemies in the zone Collapsed Laboratory 23000 45900 107100 Can be picked up from destroyed enemies in the zone Iridium Strand 540000 1080000 2520000


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions