Missiles: Difference between revisions
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Missiles are the secondary weapons available on all type of ships. There are two types of missiles, homing and unguided. Homing missiles require the player to lock onto the target in order to fire (they can also be fired without locking-on and then follow the same rules as unguided) and can be avoided by using IR-flares or dodging/weaving in and out of objects. Homing missiles are useful for long ranges where [[weapons]] can't reach. Unguided require no lock-on and aren't affected by flares but are easily dodged at long range, but are useful for close-quarters. | :'''Missiles''' are the secondary weapons available on all type of ships. There are two types of missiles, homing and unguided. Homing missiles require the player to lock onto the target in order to fire (they can also be fired without locking-on and then follow the same rules as unguided) and can be avoided by using IR-flares or dodging/weaving in and out of objects. Homing missiles are useful for long ranges where [[weapons]] can't reach. Unguided require no lock-on and aren't affected by flares but are easily dodged at long range, but are useful for close-quarters. | ||
:Missiles are loaded in cartridges. When you spend all of the missiles in your cartridge, it will begin reloading, which is a long process. | |||
Missiles are loaded in cartridges. When you spend all of the missiles in your cartridge, it will begin reloading, which is a long process. | :Missiles are separated by ship class, with interceptors only able to mount small missiles, fighters medium and frigates large. In addition, there are special missile types that can only be used by certain roles. | ||
:Besides the missiles on ship can be installed: | |||
Missiles are separated by ship class, with interceptors only able to mount small missiles, fighters medium and frigates large. In addition, there are special missile types that can only be used by certain roles. | :*Bombs. Do not have an engine, explode on a timer. | ||
:*Mines. Do not have an engine. Explode in the event of the appearance of the enemy ship in the area of the mine. | |||
Besides the missiles on ship can be installed: | :*Other devices. May have a unique work mechanics. | ||
*Bombs. Do not have an engine, explode on a timer. | :Most missile equipment deal explosive damage, i.e. depending on the size of the target: | ||
*Mines. Do not have an engine. Explode in the event of the appearance of the enemy ship in the area of the mine. | :*15% on so-called small objects (destroyer parts, some drones); | ||
*Other devices. May have a unique work mechanics. | :*66% on interceptors; | ||
The colour of the bar at the bottom of the missile weapon icon shows how to get it: ''white'' means that it is bought for [[credits]] {{CR}} or it can be produced; ''yellow'' means that you can get it in [[Open Space]] from containers that appear around various constructions. | :*100% on fighters; | ||
:*125% on frigates; | |||
:*175% on destroyers. | |||
:The colour of the bar at the bottom of the missile weapon icon shows how to get it: ''white'' means that it is bought for [[credits]] {{CR}} or it can be produced; ''yellow'' means that you can get it in [[Open Space]] from containers that appear around various constructions. | |||
==Types of missiles and similar devices== | ==Types of missiles and similar devices== | ||
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[[File:SpaceMissile_Torpedo_Icon.png|link=Torpedo|50px]] | [[File:SpaceMissile_Torpedo_Icon.png|link=Torpedo|50px]] | ||
[[File:SpaceMissile Barrage.png|link=Firestorm|50px]] | [[File:SpaceMissile Barrage.png|link=Firestorm|50px]] | ||
[[File:Anomaly torpedo.jpg|link=Anomaly torpedo|50px]] | |||
[[File:Missile with a chemical container.jpg|link=Missile with a chemical container|50px]] | |||
[[File:'Attractor' missile.jpg|link='Attractor' missile|50px]] | |||
[[File:Piercing missiles Gold.png|link=Piercing missiles Gold|50px]] | [[File:Piercing missiles Gold.png|link=Piercing missiles Gold|50px]] | ||
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[[File:Inhibitor missiles.jpg|link=Inhibitor missiles|50px]] | [[File:Inhibitor missiles.jpg|link=Inhibitor missiles|50px]] | ||
[[File:Cluster rockets.jpg|link=Cluster rockets|50px]] | [[File:Cluster rockets.jpg|link=Cluster rockets|50px]] | ||
[[File:Death star.jpg|link=Death star|50px]] | |||
[[File:'Radiation fog' missile.jpg|link='Radiation fog' missile|50px]] | |||
[[File:РИВ Инквизитор(иконка).png|link=MEM Inquisitor|50px]] | [[File:РИВ Инквизитор(иконка).png|link=MEM Inquisitor|50px]] | ||
[[File:Fireworks.jpg|link=Fireworks|50px]] | [[File:Fireworks.jpg|link=Fireworks|50px]] | ||
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[[File:Module ProximityMine Icon.png|link=Proximity Mine|50px]] | [[File:Module ProximityMine Icon.png|link=Proximity Mine|50px]] | ||
[[File:CristalMine.jpg|link=Crystal mine|50px]] | [[File:CristalMine.jpg|link=Crystal mine|50px]] | ||
[[File:Anchor mine.jpg|link=Anchor mine|50px]] | |||
[[File:Module MineField Icon.png|link=Minelayer|50px]] | [[File:Module MineField Icon.png|link=Minelayer|50px]] | ||
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[[File:Heavy repair drone.png|link=Heavy Repair Drone|50px]] | [[File:Heavy repair drone.png|link=Heavy Repair Drone|50px]] | ||
[[File:Heavy repelling drone.jpg|link=Heavy repelling drone|50px]] | [[File:Heavy repelling drone.jpg|link=Heavy repelling drone|50px]] | ||
[[File:Crystal drone (for destr).jpg|link=Crystal drone | [[File:Crystal drone (for destr).jpg|link=Crystal defence drone|50px]] | ||
[[File:Pizza missile.jpg|link=Pizza|50px]] | [[File:Pizza missile.jpg|link=Pizza|50px]] | ||
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</div> | </div> | ||
[[Category:Main]] | |||
[[Category:Missiles]] | [[Category:Missiles]] |
Latest revision as of 17:24, 13 February 2024
- Missiles are the secondary weapons available on all type of ships. There are two types of missiles, homing and unguided. Homing missiles require the player to lock onto the target in order to fire (they can also be fired without locking-on and then follow the same rules as unguided) and can be avoided by using IR-flares or dodging/weaving in and out of objects. Homing missiles are useful for long ranges where weapons can't reach. Unguided require no lock-on and aren't affected by flares but are easily dodged at long range, but are useful for close-quarters.
- Missiles are loaded in cartridges. When you spend all of the missiles in your cartridge, it will begin reloading, which is a long process.
- Missiles are separated by ship class, with interceptors only able to mount small missiles, fighters medium and frigates large. In addition, there are special missile types that can only be used by certain roles.
- Besides the missiles on ship can be installed:
- Bombs. Do not have an engine, explode on a timer.
- Mines. Do not have an engine. Explode in the event of the appearance of the enemy ship in the area of the mine.
- Other devices. May have a unique work mechanics.
- Most missile equipment deal explosive damage, i.e. depending on the size of the target:
- 15% on so-called small objects (destroyer parts, some drones);
- 66% on interceptors;
- 100% on fighters;
- 125% on frigates;
- 175% on destroyers.
- The colour of the bar at the bottom of the missile weapon icon shows how to get it: white means that it is bought for credits or it can be produced; yellow means that you can get it in Open Space from containers that appear around various constructions.