'Deimos' engine: Difference between revisions

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==Description==
==Description==
:Accelerates the ship '''7''' times its maximum speed for '''2''' s. Preparation takes '''0,5''' s.
:Accelerates the ship '''7''' times its maximum speed for '''2''' s.  
:Preparation takes '''1.5''' s. (with triple acceleration up to the speed of '''200'''% of the maximum speed).
:The mechanics of the warp jump are described [[Microwarp engine|here]].
:Temporarily increases all damage resistances.
:Temporarily increases all damage resistances.


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!rowspan="2" width="20%"|Parameters
!rowspan="2" width="20%"|Parameters
!colspan="4" |'Deimos' engine 7
!colspan="4" |'Deimos' engine 7
!colspan="4" |'Deimos' engine 13
!colspan="4" |'Deimos' engine 12
|-align="center"
|-align="center"
|{{Mk.1}}
|{{Mk.1}}
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|-align="center"
|-align="center"
|Recharge
|Recharge
| 35 s.
| 41 s.
| -2 s.
| -1 s.
| -2 s.
| -1 s.
| -2 s.
| -1 s.
| 35 s.
| 41 s.
| -2 s.
| -1 s.
| -2 s.
| -1 s.
| -2 s.
| -1 s.
|-align="center"
|-align="center"
|Cost
|Cost

Latest revision as of 21:09, 5 November 2024

'Deimos' engine
'Deimos' engine

Type: Active module.

Group: Gunship modules.

For ranks: 3-7, 10-12.

For ship type: Deimos, Castor and premium ships of the role

Description

Accelerates the ship 7 times its maximum speed for 2 s.
Preparation takes 1.5 s. (with triple acceleration up to the speed of 200% of the maximum speed).
The mechanics of the warp jump are described here.
Temporarily increases all damage resistances.

Characteristics

Parameters 'Deimos' engine 7 'Deimos' engine 12
Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4
Damage resistance increase 50 pts. +20 pts. +10 pts. +5 pts. 50 pts. +20 pts. +10 pts. +5 pts.
Active time (resistance) 7 s. +0,5 s. +0,5 s. +0,5 s. 7 s. +0,5 s. +0,5 s. +0,5 s.
Energy consumption 200 en. 275 en.
Recharge 41 s. -1 s. -1 s. -1 s. 41 s. -1 s. -1 s. -1 s.
Cost Can be picked up from destroyed enemies in the zone Raider Range 16200 32400 75600 Can be picked up from destroyed enemies in the zone 'Poseidon' Complex 94500 189000 441000


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions