Pterosaur: Difference between revisions
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|raceNameLink = FEDERATION | |raceNameLink = FEDERATION | ||
|raceImage = federation.png | |raceImage = federation.png | ||
|specialAbility_text = Plasma web | |specialAbility_text = Plasma web 'Wasp' | ||
|specialAbility_link = Plasma web | |specialAbility_link = Plasma web 'Wasp' | ||
|specialAbility_icon = Plasma web "Wasp".png | |specialAbility_icon = Plasma web "Wasp".png | ||
|price = | |price = |
Latest revision as of 15:12, 14 March 2024
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Survivability* | 6000 |
Hull | 2679 |
Shield | 3103 |
Energy | 275 |
Speed | 389 |
Available from the beginning:
Beacon capture speed increased by 20%.
Afterburner energy draw reduced by 20%.
Critical chance increased by 30%.
Main weapon damage increased by 10%.
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Shield | |
Hull | |
CPU |
Special module |
Buying price |
* All specifications are shown for the ship with the maximum level of experience (6) without equipment
General information
Faction: FEDERATION
Class: Interceptor
Role: Covert Ops
Rank: 3
Description
This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).
Covert Ops ships are designed for sudden hit and run attacks on individual enemy ships. A special plasma web allows these ships to cause damage to the enemy without any direct contact whatsoever.
The new interceptor is based on one of the first developments of the company, namely Swift. As a result of many modifications, only the ship's hull remained the same. The main novelty is the modified plasma web. The “Wasp” plasma web is launched from close range at several enemy ships simultaneously. The updated engines have significantly reduced energy consumption for overcharge.
Available equipment
Active Multipurpose Modules
Capacitor
Ship has no capacitor slots
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
0 | 30 | -30 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||
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Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | |||||||||||||||
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