Swift

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Swift
Accumulates 5% free experience

The maximum level of experience — 6

Survivability* 6000
Hull 2679
Shield 3103
Energy 275
Speed 389

Available from the beginning:
Beacon capture speed increased by 20%.
Available at experience level 2:
Critical chance increased by 30%.
Available at experience level 4:
Main weapon damage increased by 10%.


Equipment upon purchase
Weapons
Plasma Gun 5
Active modules
Ship modifiers
Engine
Shield
Hull
CPU

Special module


Buying price 100000
Selling price 25000



* All specifications are shown for the ship with the maximum level of experience (6) without equipment

General information

Faction: FEDERATION
Class: Interceptor
Role: Covert Ops
Rank: 3

Description

Covert Ops ships are designed for sudden hit and run attacks on individual enemy ships. A special plasma web allows these ships to cause damage to the enemy without any direct contact whatsoever.

The GR-9 Swift interceptor was created in 3882 with the purpose of selling the ship to the imperial army, but the company lost the tender. In order to cover the development expenses, the management of the corporation decided to begin the release of the civilian version of the ship. After some time, the ship came to the attention of the Alliance of Free Worlds. The Council expressed a desire to conclude a contract for the production of Swift, which the General Reactors could not refuse. Moreover, the director agreed to continue developing the ships for the Federation.

By the year 3942, the first covert ops ships had arrived into service of the Free Worlds. A few years later, the shortage of ships was eliminated, and small Swift fleets, supported by Lynx fighters, began attacking shipyards and other important installations of the Empire.

After the end of the Civil War, the General Reactors started the production of Swift for civilians again. The ship quickly won the favour of the youth for its simplicity and low price. Despite the fact that their production is now stopped, the GR-9 Swift interceptor can be easily purchased via the announcement on the Web.

Available equipment

Weapons
Plasma Gun 5

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor
Ship has no capacitor slots

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 250 62 58 2270 2630 85 3000 2
2 250 62 58 2475 2867 85 3000 2
3 250 62 58 2566 2972 85 3300 2
4 258 62 60 2566 2972 85 3300 2
5 268 62 62 2634 3051 85 3600 2
6 275 62 64 2679 3103 85 3600 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 384 460 177 114 102 78
2 384 460 177 114 102 78
3 386 464 182 114 102 78
4 386 464 182 114 102 78
5 386 464 182 114 102 78
6 389 466 186 114 102 78



Ships
Interceptors Fighters Frigates Destroyers