Swift

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Swift
Swift.png
Accumulates 5% free experience

The maximum level of experience — 6

Survivability* 6000
Hull 2679
Shield 3103
Energy 275
Speed 389

Available from the beginning:
Beacon capture speed increased by 20%.
Available at experience level 2:
Critical chance increased by 30%.
Available at experience level 4:
Main weapon damage increased by 10%.


Equipment upon purchase
Weapons
Plasma Gun 5 PlasmaUp1 Icon.png SpaceMissile AAMu Icon.png
Active modules
Orion Targeting Complex.png RepairDronesSmall Icon.png InfraredContermeasure Icon.png
Ship modifiers
Engine CollisionComp Icon.png EngineGenerator Icon.png
Shield AddShldGen Icon.png
Hull ArmorPlates Icon.png
CPU ScoutScanner Icon.png

Special module Covert ops plasma web.png


Buying price 100000 Currency credits.png
Selling price 25000 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (6) without equipment

General information

Faction: FEDERATION
Class: Interceptor
Role: Covert Ops
Rank: 3

Description

Covert Ops ships are designed for sudden hit and run attacks on individual enemy ships. A special plasma web allows these ships to cause damage to the enemy without any direct contact whatsoever.

The light civilian interceptor of company General Reactors gained popularity among the youth of the Federation of Free Worlds for its ease of operation, high reliability and low price. Despite the fact that they are currently discontinued, the GR-9 "Swift" interceptor can easily be acquired from the hands of an ad on the web.

Available equipment

Weapons
Plasma Gun 5

Missiles
SpaceMissile AAMu Icon.png

Active Role Modules
Orion Targeting Complex.png Quantum defence.jpg

Active Multipurpose Modules
ShieldRestoreSmall Icon.png RepairDronesSmall Icon.png InfraredContermeasure Icon.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 250 62 58 2270 2630 85 3000 2
2 250 62 58 2475 2867 85 3000 2
3 250 62 58 2566 2972 85 3300 2
4 258 62 60 2566 2972 85 3300 2
5 268 62 62 2634 3051 85 3600 2
6 275 62 64 2679 3103 85 3600 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 384 460 177 114 102 78
2 384 460 177 114 102 78
3 386 464 182 114 102 78
4 386 464 182 114 102 78
5 386 464 182 114 102 78
6 389 466 186 114 102 78



Ships
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