'Moriarty' virus: Difference between revisions
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:After activation the enemy starts shooting its allies. Target's weapons are blocked for the duration. | :After activation the enemy starts shooting its allies. Target's weapons are blocked for the duration. | ||
:Additionally for '''10''' s. increases main weapon damage by '''5'''% and transfers '''15''' pts./s. energy from the target. The effect stacks up to '''3''' times. | :Additionally for '''10''' s. increases main weapon damage by '''5'''% and transfers '''15''' pts./s. energy from the target. The effect stacks up to '''3''' times. | ||
:Stacking crowd control effects within ''' | :Stacking crowd control effects within '''30''' s. has diminishing returns. | ||
==Characteristics== | ==Characteristics== |
Latest revision as of 16:34, 27 April 2022
Type: Active module.
Group: ECM modules.
For ranks: 6-10, 13-17.
For ship type: Kris, Wakizashi AE and premium ships of the role
Description
- After activation the enemy starts shooting its allies. Target's weapons are blocked for the duration.
- Additionally for 10 s. increases main weapon damage by 5% and transfers 15 pts./s. energy from the target. The effect stacks up to 3 times.
- Stacking crowd control effects within 30 s. has diminishing returns.
Characteristics
Parameters | 'Moriarty' virus 10 | 'Moriarty' virus 17 | ||||||
---|---|---|---|---|---|---|---|---|
Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.1 | Mk.2 | Mk.3 | Mk.4 | |
Active time | 4,8 s. | +1 s. | +0,5 s. | +0,5 s. | 5 s. | +1 s. | +0,5 s. | +0,5 s. |
Active range | 3500 m. | 3500 m. | ||||||
Energy consumption | 75 en. | 120 en. | ||||||
Recharge | 55 s. | -5 s. | -5 s. | -5 s. | 52 s. | -5 s. | -5 s. | -5 s. |
Cost | Can be picked up from destroyed enemies in the zone Alpha-7 Complex | 74300 | 148500 | 346500 | Can be picked up from destroyed enemies in the zone Lava Spines | 742500 | 1485000 | 3465000 |