Wakizashi AE

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Wakizashi AE
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 12722
Hull 4047
Shield 7442
Energy 369
Speed 350

Available from the beginning:
Beacon capture speed increased by 20%.
Available at experience level 2:
Time to weapon heating increased by 33,3%.
Available at experience level 4:
Duration of "ECM modules" increased by 20%.
Available at experience level 8:
Time to weapon heating increased by 20%.


Equipment upon purchase
Weapons
Plasma Gun 17
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price 8990000
Selling price 2247500



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Jericho
Class: Interceptor
Role: ECM
Rank: 15

Description

ECM ships are meant to interfere with the normal operation of enemy ships. An ECM ship is always an important target for any enemy ships, so they have better defences.

Despite the high secrecy of the project "Wakizashi", information about it reached the direction of the Technologists. At the Council of Frontier, the representative of Yamato exercised his right to veto the transfer of the secrets of the Family. However, cooperation with Technologists has not been a gift for the Yamato Family. Having a significant amount of data, Technologists were able to reproduce the interceptor, by the way making a number of constructive improvements.

Available equipment

Weapons
Plasma Gun 17 Pulse Laser 17 Pirate Pulse Laser 17 Shrapnel Cannon 17 Pirate Shrapnel Cannon 17 RF Blaster 17 / Pirate RF Blaster 17 Phase Suppressor 17 / Pirate phase suppressor 17 Kinetic Supercharger 17 / Pirate kinetic supercharger 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
15 45 -15 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 315 85 61 3345 6150 119 3000 1
2 315 85 61 3647 6704 119 3000 1
3 315 85 61 3780 6950 119 3300 1
4 324 85 63 3780 6950 119 3300 1
5 337 85 65 3881 7134 119 3600 1
6 347 85 67 3948 7258 119 3600 1
7 347 85 67 4015 7319 119 3900 1
8 347 85 67 4015 7319 119 4200 1
9 356 85 69 4047 7381 119 4200 1
10 369 85 71 4047 7442 119 4500 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 339 407 177 114 102 78
2 339 407 177 114 102 78
3 341 409 182 114 102 78
4 341 409 182 114 102 78
5 341 409 182 114 102 78
6 343 412 186 114 102 78
7 346 415 191 114 102 78
8 348 418 196 114 102 78
9 350 420 201 114 102 78
10 350 420 201 114 102 78



Ships
Interceptors Fighters Frigates Destroyers