'Ghost' camo system: Difference between revisions

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Latest revision as of 14:30, 20 June 2026

'Ghost' camo system
'Ghost' camo system

Type: Active module.

Group: Recon modules.

For ranks: 2-6, 10-17.

For ship type: Dvergr Knight and premium ships of the role ('Ghost' camo system 6), Wasp ('Ghost' camo system 17)

Description

The ship becomes invisible to radars, can't be locked and is not affected by direct hostile effects for certain time.
Shooting and using modules doesn't remove the camouflage.
Activating the module forcibly recharges other invisibility modules (Phase Modulator).

Characteristics

Parameters 'Ghost' camo system 6 'Ghost' camo system 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4
Active time 5 s. +0.5 s. +0.5 s. +0.5 s. 5 s. +0.5 s. +0.5 s. +0.5 s.
Energy consumption 90 en. 120 en.
Recharge 35 s. -2 s. -3 s. -2 s. 38 s. -2 s. -2 s. -2 s.
Cost Can be picked up from destroyed enemies in the zone Captured Dreadnought 13500 27000 63000 171000 256500 513000 1197000


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions