Hand of Helheim: Difference between revisions

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!colspan="4" |Hand of Helheim 17
!colspan="4" |Hand of Helheim 17
|-align="center"
|-align="center"
|{{Mk.1}}
|{{Mk.2}}
|{{Mk.3}}
|{{Mk.4}}
|{{Mk.4}}
|-align="center"
|-align="center"
|DPS (kinetic)
|DPS (kinetic)
| 957 dmg./s.
| 852 dmg./s.
| +35 dmg./s.
| +41 dmg./s.
| +29 dmg./s.
|-align="center"
|-align="center"
|Damage (kinetic)
|Damage (kinetic)
| 164 dmg.
| 146 dmg.
| +6 dmg.
| +7 dmg.
| +5 dmg.
|-align="center"
|-align="center"
|Rate of fire
|Rate of fire
| 350 rounds/min
|colspan="4"| 350 rounds/min
|-align="center"
|-align="center"
|Critical chance
|Critical chance
| 10%
|colspan="4"| 10%
|-align="center"
|-align="center"
|Critical damage bonus
|Critical damage bonus
| 50%
|colspan="4"| 50%
|-align="center"
|-align="center"
|Projectile speed  
|Projectile speed  
| 7340 m/s
|colspan="4"| 7340 m/s
|-align="center"
|-align="center"
|Firing range (max.)
|Firing range (max.)
| 4400 m.
|colspan="4"| 4400 m.
|-align="center"
|-align="center"
|Spread (from-to)
|Spread (from-to)
| 0.3-0.9 deg.
|colspan="4"| 0.3-0.9 deg.
|-align="center"
|-align="center"
|Overheating/cooling
|Overheating/cooling
| 12.5/4 s.
|colspan="4"| 12.5/4 s.
|-align="center"
|-align="center"
|Cost
|Cost
|{{DLC}} [[Naglfar]]
| 1365000{{CR}}
| 2047500{{CR}}
| 4095000{{CR}}
| 9555000{{CR}}
|-
|}
|}



Latest revision as of 14:21, 20 June 2026

Hand of Helheim
Hand of Helheim

Type: Kinetic weapon.

For ship: Naglfar

For ranks: 15-17.

Munitions:

Description

If the enemy is destroyed in 5 s. after being hit, the player’s ship receives 45 pts. hull damage resistance for 80 s. Effect stacks up to 2 times.

Characteristics

Parameters are shown without ship bonuses and modifiers for the 1 weapon.
Damage per second and per shot increase depending on the number of weapons mounted on the ship.
Some damage parameters are rounded to integer values.
Parameters Hand of Helheim 17
Mk.1 Mk.2 Mk.3 Mk.4
DPS (kinetic) 852 dmg./s. +35 dmg./s. +41 dmg./s. +29 dmg./s.
Damage (kinetic) 146 dmg. +6 dmg. +7 dmg. +5 dmg.
Rate of fire 350 rounds/min
Critical chance 10%
Critical damage bonus 50%
Projectile speed 7340 m/s
Firing range (max.) 4400 m.
Spread (from-to) 0.3-0.9 deg.
Overheating/cooling 12.5/4 s.
Cost 1365000 2047500 4095000 9555000

Gallery


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions