Repair projector: Difference between revisions
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(Balance 1.12.1) |
(Balance 1.13.12a) |
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'''Group:''' Engineer modules. | '''Group:''' Engineer modules. | ||
'''For ranks:''' 4-7, 12- | '''For ranks:''' 4-7, 12-17. | ||
'''For ship type:''' [[Hydra 2]], [[Naga]] and premium ships of the role {{Engineering}} | '''For ship type:''' [[Hydra 2]], [[Naga]] and premium ships of the role {{Engineering}} | ||
| Line 19: | Line 19: | ||
!rowspan="2" width="20%"|Parameters | !rowspan="2" width="20%"|Parameters | ||
!colspan="4" |Repair projector 7 | !colspan="4" |Repair projector 7 | ||
!colspan="4" |Repair projector | !colspan="4" |Repair projector 17 | ||
|-align="center" | |-align="center" | ||
|{{Mk.1}} | |{{Mk.1}} | ||
Latest revision as of 11:28, 27 November 2025

Type: Active module.
Group: Engineer modules.
For ranks: 4-7, 12-17.
For ship type: Hydra 2, Naga and premium ships of the role
Description
- Forms a cone with a 350 m. base.
- Allies in the cone have their hulls restored.
- The cone spends energy. If the ship is out of energy, the cone disappears.
Characteristics
| Parameters | Repair projector 7 | Repair projector 17 | ||||||
|---|---|---|---|---|---|---|---|---|
| Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.1 | Mk.2 | Mk.3 | Mk.4 | |
| Hull repair | 1520 pts./s. | +82 pts./s. | +84 pts./s. | +66 pts./s. | 1810 pts./s. | +82 pts./s. | +84 pts./s. | +66 pts./s. |
| Active range | 3500 m. | 3500 m. | ||||||
| Active time | 7 s. | 7 s. | ||||||
| Energy consumption (activation) | 20 en. | 30 en. | ||||||
| Energy consumption per sec. | 255 en./s. | 383 en./s. | ||||||
| Recharge | 40 s. | 40 s. | ||||||
| Cost | Can be picked up from destroyed enemies in the zone Collapsed Laboratory | 23000 |
45900 |
107100 |
Can be picked up from destroyed enemies in the zone Iridium Strand | 540000 |
1080000 |
2520000 |





