Parallax: Difference between revisions
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|ShipName = Parallax | |ShipName = Parallax | ||
|ShipLOR = A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour. | |ShipLOR = A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour. | ||
Designed specifically for tracking the ships of Jericho. Often, Federation trade caravans were ambushed by the fighters of Jericho Semei due to insufficiently fast barrier ships that did not have time to patrol the surrounding territory under the influence of the ODG 'Chameleon' module. Rich trade cartels ordered the development of more durable ships. That is how Parallax appeared. Increased power injectors and thickened injectors have significantly increased the speed of flight in stealth mode and reduce the time to patrol. | |||
|shipClass_text = Fighter | |shipClass_text = Fighter | ||
|shipClass_link = Fighter | |shipClass_link = Fighter | ||
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|raceNameLink = FEDERATION | |raceNameLink = FEDERATION | ||
|raceImage = federation.png | |raceImage = federation.png | ||
|specialAbility_text = ODG | |specialAbility_text = ODG 'Chameleon' | ||
|specialAbility_link = ODG | |specialAbility_link = ODG 'Chameleon' | ||
|specialAbility_icon = | |specialAbility_icon = Tackler chamelion.png | ||
|price = 4070 | |price = 4070 | ||
|currency = GS | |currency = GS | ||
Line 32: | Line 34: | ||
|module_cpu_count = 1 | |module_cpu_count = 1 | ||
<!-- Stock fit --> | <!-- Stock fit --> | ||
|stock_WEAPON_01 = [[File: | |stock_WEAPON_01 = [[File:Assault Railgun 12.jpg|link=Assault Railgun|Assault Railgun 12|70px]] | ||
|stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]] | |stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]] | ||
|stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standard missiles|50px]] | |stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standard missiles|50px]] | ||
|stock_ACTIVE_01 = [[File: | |stock_ACTIVE_01 = [[File:AdaptiveShieldBoost_Icon.png |link=Multiphase Shield Adapter|70px]] | ||
|stock_ACTIVE_02 = [[File: | |stock_ACTIVE_02 = [[File:ShieldRestoreMedium_Icon.png |link=Shield Booster M|70px]] | ||
|stock_ACTIVE_03 = [[File: | |stock_ACTIVE_03 = [[File:Sentry_Drone_module.png |link=Sentry Drone|70px]] | ||
|stock_ACTIVE_04 = [[File: | |stock_ACTIVE_04 = [[File:Heavy_Guard_Drone_module.png |link=Heavy Guard Drone|70px]] | ||
|stock_ENGINE_MOD_01 = [[File: | |stock_ENGINE_MOD_01 = [[File:EngineGenerator Icon.png |link=Auxiliary Generator|60px]] | ||
|stock_ENGINE_MOD_02 = [[File: | |stock_ENGINE_MOD_02 = [[File:CollisionComp Icon.png |link=Collision Compensator|60px]] | ||
|stock_CAPACITOR_MOD_01 = [[File: | |stock_ENGINE_MOD_03 = [[File:BoostersOverLoader_Icon.png |link=Tetroxide Injector|60px]] | ||
|stock_SHIELD_MOD_01 = [[File: | |stock_CAPACITOR_MOD_01 = [[File:CptrEnrgBridge Icon.png |link=Power Unit Conduit|60px]] | ||
|stock_SHIELD_MOD_02 = [[File: | |stock_CAPACITOR_MOD_02 = [[File:WeaponCoolant Icon.png |link=Iridium Heatsink|60px]] | ||
| | |stock_SHIELD_MOD_01 = [[File:Adaptive shield icon.png |link=Adaptive Shield|60px]] | ||
| | |stock_SHIELD_MOD_02 = [[File:ResistShieldEMP Icon.png |link=EM-diffuser|60px]] | ||
|stock_ARMOR_MOD_01 = [[File:AutoRepairUnit Icon.png |link=Regenerative Coating|60px]] | |||
|stock_CPU_MOD_01 = [[File:WideScanner Icon.png |link=Infrared Scanner|60px]] | |||
<!-- Technical specifications block --> | <!-- Technical specifications block --> | ||
|module_active_count = 4 | |module_active_count = 4 | ||
|module_engine_count = | |module_engine_count = 3 | ||
|module_hull_count = 1 | |module_hull_count = 1 | ||
|module_shield_count = 2 | |module_shield_count = 2 | ||
|module_capacitor_count = | |module_capacitor_count = 2 | ||
|module_cpu_count = 1 | |module_cpu_count = 1 | ||
<!-- Damage resist subblock --> | <!-- Damage resist subblock --> | ||
|hull_resist_thermal = | |hull_resist_thermal = 35 | ||
|hull_resist_kinetic = | |hull_resist_kinetic = 5 | ||
|hull_resist_emp = | |hull_resist_emp = 65 | ||
|shield_resist_thermal = | |shield_resist_thermal = 20 | ||
|shield_resist_kinetic = | |shield_resist_kinetic = 50 | ||
|shield_resist_emp = <nowiki>-</nowiki> | |shield_resist_emp = <nowiki>-</nowiki>10 | ||
|hull_resist_thermal_calc = | |hull_resist_thermal_calc = 35 | ||
|hull_resist_kinetic_calc = | |hull_resist_kinetic_calc = 5 | ||
|hull_resist_emp_calc = | |hull_resist_emp_calc = 65 | ||
|shield_resist_thermal_calc = | |shield_resist_thermal_calc = 20 | ||
|shield_resist_kinetic_calc = | |shield_resist_kinetic_calc = 50 | ||
|shield_resist_emp_calc = - | |shield_resist_emp_calc = -10 | ||
<!-- Synergy = 9 --> | <!-- Synergy = 9 --> | ||
|synLevel_syn9 = 9 | |synLevel_syn9 = 9 | ||
|max_speed_syn9 = | |max_speed_syn9 = 365 | ||
|max_speed_boost_syn9 = | |max_speed_boost_syn9 = 438 | ||
|acceleration_syn9 = 102 | |acceleration_syn9 = 102 | ||
|acceleration_boost_syn9 = 204 | |acceleration_boost_syn9 = 204 | ||
|boost_energy_cost_syn9 = | |boost_energy_cost_syn9 = 92 | ||
|boost_energy_min_syn9 = 110 | |boost_energy_min_syn9 = 110 | ||
|strafe_speed_x_syn9 = 88 | |strafe_speed_x_syn9 = 88 | ||
Line 79: | Line 83: | ||
|rot_speed_y_syn9 = 72 | |rot_speed_y_syn9 = 72 | ||
|rot_speed_z_syn9 = 66 | |rot_speed_z_syn9 = 66 | ||
|energy_max_syn9 = | |energy_max_syn9 = 695 | ||
|energy_regen_syn9 = | |energy_regen_syn9 = 135 | ||
|hull_max_syn9 = | |hull_max_syn9 = 5106 | ||
|shield_max_syn9 = 5112 | |shield_max_syn9 = 5112 | ||
|shield_regen_syn9 = 114 | |shield_regen_syn9 = 114 | ||
Line 88: | Line 92: | ||
<!-- Default bonus block --> | <!-- Default bonus block --> | ||
<!-- Synergy unlocked bonus block --> | <!-- Synergy unlocked bonus block --> | ||
| | |boost_energy_cost_per_second_mul = '''45%''' | ||
| | |boost_energy_cost_per_second_mul_synLvl = 2 | ||
|heat_sub_mul = 50% | |heat_sub_mul = '''50%''' | ||
|heat_sub_mul_synLvl = 4 | |heat_sub_mul_synLvl = 4 | ||
}} | }} | ||
[[Category:Ships]] | |||
[[Category:Federation ships]] | |||
[[Category:Fighter ships]] | |||
[[Category:Tackler ships]] |
Latest revision as of 18:34, 10 April 2020
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Survivability* | 12561 |
Hull | 5106 |
Shield | 5112 |
Energy | 695 |
Speed | 365 |
Available from the beginning:
Afterburner energy draw reduced by 45%.
Weapon cooling rate increased by 50%.
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Shield | |
Hull | |
CPU |
Special module |
Buying price | 4070 |
* All specifications are shown for the ship with the maximum level of experience (9) without equipment
General information
Faction: FEDERATION
Class: Fighter
Role: Tackler
Rank: 9
Description
This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).
A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour.
Designed specifically for tracking the ships of Jericho. Often, Federation trade caravans were ambushed by the fighters of Jericho Semei due to insufficiently fast barrier ships that did not have time to patrol the surrounding territory under the influence of the ODG 'Chameleon' module. Rich trade cartels ordered the development of more durable ships. That is how Parallax appeared. Increased power injectors and thickened injectors have significantly increased the speed of flight in stealth mode and reduce the time to patrol.
Available equipment
Missile slot
Active Role Modules
Active Multipurpose Modules
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
20 | 50 | -10 | 35 | 5 | 65 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | |||||||||||||||
|