Repair projector: Difference between revisions
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(Created page with "__NOTOC__ Repair projector|100px|left '''Type:''' Active module. '''Group:''' Engineer modules. '''For ranks:''' 4-7, 12-17. '...") |
(Balance 1.12.1) |
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'''Group:''' Engineer modules. | '''Group:''' Engineer modules. | ||
'''For ranks:''' 4-7, 12- | '''For ranks:''' 4-7, 12-16. | ||
'''For ship type:''' [[Hydra 2]], [[Naga]] and premium ships of the role {{Engineering}} | '''For ship type:''' [[Hydra 2]], [[Naga]] and premium ships of the role {{Engineering}} | ||
==Description== | ==Description== | ||
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:Allies in the cone have their hulls restored. | :Allies in the cone have their hulls restored. | ||
:The cone spends energy. If the ship is out of energy, the cone disappears. | :The cone spends energy. If the ship is out of energy, the cone disappears. | ||
==Characteristics== | ==Characteristics== | ||
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!rowspan="2" width="20%"|Parameters | !rowspan="2" width="20%"|Parameters | ||
!colspan="4" |Repair projector 7 | !colspan="4" |Repair projector 7 | ||
!colspan="4" |Repair projector | !colspan="4" |Repair projector 16 | ||
|-align="center" | |-align="center" | ||
|{{Mk.1}} | |{{Mk.1}} | ||
Line 63: | Line 61: | ||
|-align="center" | |-align="center" | ||
|Cost | |Cost | ||
|Can be picked up from destroyed enemies in the zone [[Collapsed Laboratory]] | | Can be picked up from destroyed enemies in the zone [[Collapsed Laboratory]] | ||
|23000{{CR}} | | 23000{{CR}} | ||
|45900{{CR}} | | 45900{{CR}} | ||
|107100{{CR}} | | 107100{{CR}} | ||
|Can be picked up from destroyed enemies in the zone [[Iridium Strand]] | | Can be picked up from destroyed enemies in the zone [[Iridium Strand]] | ||
|540000{{CR}} | | 540000{{CR}} | ||
|1080000{{CR}} | | 1080000{{CR}} | ||
|2520000{{CR}} | | 2520000{{CR}} | ||
|- | |- | ||
|} | |} |
Latest revision as of 22:21, 29 January 2024
Type: Active module.
Group: Engineer modules.
For ranks: 4-7, 12-16.
For ship type: Hydra 2, Naga and premium ships of the role
Description
- Forms a cone with a 350 m. base.
- Allies in the cone have their hulls restored.
- The cone spends energy. If the ship is out of energy, the cone disappears.
Characteristics
Parameters | Repair projector 7 | Repair projector 16 | ||||||
---|---|---|---|---|---|---|---|---|
Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.1 | Mk.2 | Mk.3 | Mk.4 | |
Hull repair | 1520 pts./s. | +82 pts./s. | +84 pts./s. | +66 pts./s. | 1810 pts./s. | +82 pts./s. | +84 pts./s. | +66 pts./s. |
Active range | 3500 m. | 3500 m. | ||||||
Active time | 7 s. | 7 s. | ||||||
Energy consumption (activation) | 20 en. | 30 en. | ||||||
Energy consumption per sec. | 255 en./s. | 383 en./s. | ||||||
Recharge | 40 s. | 40 s. | ||||||
Cost | Can be picked up from destroyed enemies in the zone Collapsed Laboratory | 23000 | 45900 | 107100 | Can be picked up from destroyed enemies in the zone Iridium Strand | 540000 | 1080000 | 2520000 |