Thermoactive weapon: Difference between revisions

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{{AVALIABLE MODIFIERS RAIL GUNS}}
{{AVALIABLE MODIFIERS RAIL GUNS}}


==Description==
==Description==
:Critical chance hit increases as the weapons hit up.
:Critical chance hit increases as the weapons hit up.


==Characteristics==
==Characteristics==
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|-align="center"
|-align="center"
|DPS (kinetic)
|DPS (kinetic)
| 609 dmg./s.
| 672 dmg./s.
| +46 dmg./s.
| +52 dmg./s.
| +46 dmg./s.
| +51 dmg./s.
| +29 dmg./s.
| +32 dmg./s.
| +17 dmg./s.
| +19 dmg./s.
|-align="center"
|-align="center"
|Damage (kinetic)
|Damage (kinetic)
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|-align="center"
|-align="center"
|Rate of fire
|Rate of fire
|colspan="5"| 116 rounds/min
|colspan="5"| 128 rounds/min
|-align="center"
|-align="center"
|Critical chance (from-to)
|Critical chance (from-to)
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|-align="center"
|-align="center"
|Critical damage bonus
|Critical damage bonus
|colspan="5"| 50%
|colspan="5"| 75%
|-align="center"
|-align="center"
|Projectile speed  
|Projectile speed  
|colspan="5"| 4725 m./s.
|colspan="5"| 4725 m/s
|-align="center"
|-align="center"
|Firing range (max.)
|Firing range (max.)
|colspan="5"| 4050 m.
|colspan="5"| 4300 m.
|-align="center"
|-align="center"
|Spread (from-to)
|Spread (from-to)
|colspan="5"| 0-1,25 deg.
|colspan="5"| 0-1.25 deg.
|-align="center"
|-align="center"
|Overheating/cooling
|Overheating/cooling
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|[[Workshop#Kinetic|Manufacturing]]
|[[Workshop#Kinetic|Manufacturing]]
|}
|}


==Gallery==
==Gallery==

Latest revision as of 07:48, 17 March 2023

Thermoactive weapon
Thermoactive weapon

Type: Kinetic weapon.

For ship: Tyrant

For ranks: 12-17.

Munitions:

Description

Critical chance hit increases as the weapons hit up.

Characteristics

Parameters are shown without ship bonuses and modifiers for the 1 weapon.
Damage per second and per shot increase depending on the number of weapons mounted on the ship.
Some damage parameters are rounded to integer values.
Parameters Thermoactive weapon 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.5
DPS (kinetic) 672 dmg./s. +52 dmg./s. +51 dmg./s. +32 dmg./s. +19 dmg./s.
Damage (kinetic) 315 dmg. +21 dmg. +21 dmg. +13 dmg. +9 dmg.
Rate of fire 128 rounds/min
Critical chance (from-to) 7-60%
Critical damage bonus 75%
Projectile speed 4725 m/s
Firing range (max.) 4300 m.
Spread (from-to) 0-1.25 deg.
Overheating/cooling 15/2 s.
Cost Manufacturing 1260000 2520000 5880000 Manufacturing

Gallery


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions