Sword AE: Difference between revisions

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(Balance (1.6.10))
(Balance (1.7.4a))
 
Line 87: Line 87:
|hull_max_syn1 = 4145
|hull_max_syn1 = 4145
|shield_max_syn1 = 8045
|shield_max_syn1 = 8045
|shield_regen_syn1 = 125
|shield_regen_syn1 = 138
|vision_radius_syn1 = 2500
|vision_radius_syn1 = 2500
|lock_time_syn1 = 1
|lock_time_syn1 = 1
Line 107: Line 107:
|hull_max_syn2 = 4519
|hull_max_syn2 = 4519
|shield_max_syn2 = 8770
|shield_max_syn2 = 8770
|shield_regen_syn2 = 125
|shield_regen_syn2 = 138
|vision_radius_syn2 = 2500
|vision_radius_syn2 = 2500
|lock_time_syn2 = 1
|lock_time_syn2 = 1
Line 127: Line 127:
|hull_max_syn3 = 4684
|hull_max_syn3 = 4684
|shield_max_syn3 = 9091
|shield_max_syn3 = 9091
|shield_regen_syn3 = 125
|shield_regen_syn3 = 138
|vision_radius_syn3 = 2750
|vision_radius_syn3 = 2750
|lock_time_syn3 = 1
|lock_time_syn3 = 1
Line 147: Line 147:
|hull_max_syn4 = 4684
|hull_max_syn4 = 4684
|shield_max_syn4 = 9091
|shield_max_syn4 = 9091
|shield_regen_syn4 = 125
|shield_regen_syn4 = 138
|vision_radius_syn4 = 2750
|vision_radius_syn4 = 2750
|lock_time_syn4 = 1
|lock_time_syn4 = 1
Line 167: Line 167:
|hull_max_syn5 = 4809
|hull_max_syn5 = 4809
|shield_max_syn5 = 9333
|shield_max_syn5 = 9333
|shield_regen_syn5 = 125
|shield_regen_syn5 = 138
|vision_radius_syn5 = 3000
|vision_radius_syn5 = 3000
|lock_time_syn5 = 1
|lock_time_syn5 = 1
Line 187: Line 187:
|hull_max_syn6 = 4892
|hull_max_syn6 = 4892
|shield_max_syn6 = 9494
|shield_max_syn6 = 9494
|shield_regen_syn6 = 125
|shield_regen_syn6 = 138
|vision_radius_syn6 = 3000
|vision_radius_syn6 = 3000
|lock_time_syn6 = 1
|lock_time_syn6 = 1
Line 207: Line 207:
|hull_max_syn7 = 4974
|hull_max_syn7 = 4974
|shield_max_syn7 = 9574
|shield_max_syn7 = 9574
|shield_regen_syn7 = 125
|shield_regen_syn7 = 138
|vision_radius_syn7 = 3250
|vision_radius_syn7 = 3250
|lock_time_syn7 = 1
|lock_time_syn7 = 1
Line 227: Line 227:
|hull_max_syn8 = 4974
|hull_max_syn8 = 4974
|shield_max_syn8 = 9574
|shield_max_syn8 = 9574
|shield_regen_syn8 = 125
|shield_regen_syn8 = 138
|vision_radius_syn8 = 3500
|vision_radius_syn8 = 3500
|lock_time_syn8 = 1
|lock_time_syn8 = 1
Line 247: Line 247:
|hull_max_syn9 = 5015
|hull_max_syn9 = 5015
|shield_max_syn9 = 9654
|shield_max_syn9 = 9654
|shield_regen_syn9 = 125
|shield_regen_syn9 = 138
|vision_radius_syn9 = 3500
|vision_radius_syn9 = 3500
|lock_time_syn9 = 1
|lock_time_syn9 = 1
Line 267: Line 267:
|hull_max_syn10 = 5015
|hull_max_syn10 = 5015
|shield_max_syn10 = 9734
|shield_max_syn10 = 9734
|shield_regen_syn10 = 125
|shield_regen_syn10 = 138
|vision_radius_syn10 = 3750
|vision_radius_syn10 = 3750
|lock_time_syn10 = 1
|lock_time_syn10 = 1

Latest revision as of 13:16, 20 November 2020

Sword AE
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 19245
Hull 5015
Shield 9734
Energy 720
Speed 308

Available from the beginning:
Maximum speed increased by 5%.
Available at experience level 2:
Afterburner energy draw reduced by 20%.
Available at experience level 4:
Energy consumption of "Tackler modules" reduced by 20%.
Available at experience level 8:
Critical damage increased by 20%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price 8400000
Selling price 2100000



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: JERICHO
Class: Fighter
Role: Tackler
Rank: 14

Description

A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour.

The Sword AE fighter project is probably the only opportunity for the Bosco Family not to incur losses in the development of its latest fighter "Sword". However, according to the reviews of military test pilots, the head of the Bosco Family can sleep peacefully - this candidate for the Army of Frontier has no chance of failure. A special feature of the fighter was the original direct neural control system, in which the pilot is actually in a state of meditation, while maintaining full communication with the outside world, but at the same time suppressing the emotional part of consciousness. Thanks to this, a well-trained pilot could find a way out of the most difficult combat situations.

Available equipment

Weapons
Ion Emitter 17 Pirate Ion Emitter 17 Singularity Cannon 14 Singularity Cannon 17 / Pirate Singularity Cannon 17 Assault Railgun 17 / Pirate assault railgun 17 Gauss Cannon 17 Pirate Gauss Cannon 17 Flux Phaser 17 / Pirate flux phaser 17 Gravi-Beamer 14 Gravi-Beamer 17 / Pirate gravi-beamer 17

Missile slot

Active Role Modules


Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
35 65 5 35 5 65

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 615 170 119 4145 8045 138 2500 1
2 615 136 119 4519 8770 138 2500 1
3 615 136 119 4684 9091 138 2750 1
4 633 136 123 4684 9091 138 2750 1
5 658 136 128 4809 9333 138 3000 1
6 677 136 131 4892 9494 138 3000 1
7 677 136 131 4974 9574 138 3250 1
8 677 136 131 4974 9574 138 3500 1
9 695 136 135 5015 9654 138 3500 1
10 720 136 139 5015 9734 138 3750 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 298 358 90 88 72 66
2 298 358 90 88 72 66
3 300 360 92 88 72 66
4 300 360 92 88 72 66
5 300 360 92 88 72 66
6 302 362 95 88 72 66
7 304 365 97 88 72 66
8 306 367 100 88 72 66
9 308 369 102 88 72 66
10 308 369 102 88 72 66



Ships
Interceptors Fighters Frigates Destroyers