Tormentor AE: Difference between revisions

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(Balance (1.7.1))
(Balance (1.7.4a))
Line 87: Line 87:
|hull_max_syn1 = 4895
|hull_max_syn1 = 4895
|shield_max_syn1 = 13310
|shield_max_syn1 = 13310
|shield_regen_syn1 = 109
|shield_regen_syn1 = 119
|vision_radius_syn1 = 2000
|vision_radius_syn1 = 2000
|lock_time_syn1 = 2
|lock_time_syn1 = 2
Line 107: Line 107:
|hull_max_syn2 = 5336
|hull_max_syn2 = 5336
|shield_max_syn2 = 14513
|shield_max_syn2 = 14513
|shield_regen_syn2 = 109
|shield_regen_syn2 = 119
|vision_radius_syn2 = 2000
|vision_radius_syn2 = 2000
|lock_time_syn2 = 2
|lock_time_syn2 = 2
Line 127: Line 127:
|hull_max_syn3 = 5532
|hull_max_syn3 = 5532
|shield_max_syn3 = 15046
|shield_max_syn3 = 15046
|shield_regen_syn3 = 109
|shield_regen_syn3 = 119
|vision_radius_syn3 = 2200
|vision_radius_syn3 = 2200
|lock_time_syn3 = 2
|lock_time_syn3 = 2
Line 147: Line 147:
|hull_max_syn4 = 5532
|hull_max_syn4 = 5532
|shield_max_syn4 = 15046
|shield_max_syn4 = 15046
|shield_regen_syn4 = 109
|shield_regen_syn4 = 119
|vision_radius_syn4 = 2200
|vision_radius_syn4 = 2200
|lock_time_syn4 = 2
|lock_time_syn4 = 2
Line 167: Line 167:
|hull_max_syn5 = 5679
|hull_max_syn5 = 5679
|shield_max_syn5 = 15445
|shield_max_syn5 = 15445
|shield_regen_syn5 = 109
|shield_regen_syn5 = 119
|vision_radius_syn5 = 2400
|vision_radius_syn5 = 2400
|lock_time_syn5 = 2
|lock_time_syn5 = 2
Line 187: Line 187:
|hull_max_syn6 = 5777
|hull_max_syn6 = 5777
|shield_max_syn6 = 15712
|shield_max_syn6 = 15712
|shield_regen_syn6 = 109
|shield_regen_syn6 = 119
|vision_radius_syn6 = 2400
|vision_radius_syn6 = 2400
|lock_time_syn6 = 2
|lock_time_syn6 = 2
Line 207: Line 207:
|hull_max_syn7 = 5874
|hull_max_syn7 = 5874
|shield_max_syn7 = 15845
|shield_max_syn7 = 15845
|shield_regen_syn7 = 109
|shield_regen_syn7 = 119
|vision_radius_syn7 = 2600
|vision_radius_syn7 = 2600
|lock_time_syn7 = 2
|lock_time_syn7 = 2
Line 227: Line 227:
|hull_max_syn8 = 5874
|hull_max_syn8 = 5874
|shield_max_syn8 = 15845
|shield_max_syn8 = 15845
|shield_regen_syn8 = 109
|shield_regen_syn8 = 119
|vision_radius_syn8 = 2800
|vision_radius_syn8 = 2800
|lock_time_syn8 = 2
|lock_time_syn8 = 2
Line 247: Line 247:
|hull_max_syn9 = 5923
|hull_max_syn9 = 5923
|shield_max_syn9 = 15978
|shield_max_syn9 = 15978
|shield_regen_syn9 = 109
|shield_regen_syn9 = 119
|vision_radius_syn9 = 2800
|vision_radius_syn9 = 2800
|lock_time_syn9 = 2
|lock_time_syn9 = 2
Line 267: Line 267:
|hull_max_syn10 = 5923
|hull_max_syn10 = 5923
|shield_max_syn10 = 16105
|shield_max_syn10 = 16105
|shield_regen_syn10 = 109
|shield_regen_syn10 = 119
|vision_radius_syn10 = 3000
|vision_radius_syn10 = 3000
|lock_time_syn10 = 2
|lock_time_syn10 = 2

Revision as of 13:33, 20 November 2020

Tormentor AE
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 25922
Hull 5923
Shield 16105
Energy 994
Speed 223

Available from the beginning:
Available at experience level 2:
Critical chance increased by 5%.
Available at experience level 4:
"Long Range modules" cooldown time reduced by 20%.
Available at experience level 8:
Shield resistance to all damage increased by 10 pts.


Equipment upon purchase
Weapons
Beam Cannon 12
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price 6200000
Selling price 1550000



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: JERICHO
Class: Frigate
Role: Long Range
Rank: 11

Description

These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields.

The frigate "Ira Deus" turned to be very good. However, the special forces required a powerful means of fire support and to ensure the near rear. Therefore, by order of the Raid, the Saladin Family released a special version of the frigate "Tormentor", which has better combat capabilities. Although the cost of the new frigate has grown significantly, it was adopted by the Raid special forces.

Available equipment

Weapons
Beam Cannon 12 Beam Cannon 17 / Pirate beam cannon 17 Heavy Blaster 13 Positron Cannon 11 Positron Cannon 14 Coil Mortar 12 Coil Mortar 17 Boarding Coil Mortar 17 Mass Driver 11 Mass Driver 14 Vulcan 13

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
15 45 -15 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 850 220 165 4895 13310 119 2000 2
2 850 220 165 5336 14513 119 2000 2
3 850 220 165 5532 15046 119 2200 2
4 876 220 170 5532 15046 119 2200 2
5 910 220 176 5679 15445 119 2400 2
6 935 220 181 5777 15712 119 2400 2
7 935 220 181 5874 15845 119 2600 2
8 935 220 181 5874 15845 119 2800 2
9 961 220 186 5923 15978 119 2800 2
10 994 220 193 5923 16105 119 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 216 259 55 61 30 36
2 216 259 55 61 30 36
3 217 261 56 61 30 36
4 217 261 56 61 30 36
5 217 261 56 61 30 36
6 219 262 58 61 30 36
7 220 264 59 61 30 36
8 222 266 61 61 30 36
9 223 267 62 61 30 36
10 223 267 62 61 30 36



Ships
Interceptors Fighters Frigates Destroyers