Heavy Blaster: Difference between revisions

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[[File:Heavy Blaster 9.jpg|Heavy Blaster 9|100px]]
[[File:Heavy Blaster 9.jpg|Heavy Blaster 9|100px]]
[[File:Heavy Blaster 13.jpg|Heavy Blaster 13|100px]]
[[File:Heavy Blaster 13.jpg|Heavy Blaster 13|100px]]
[[File:Laser_Sniper_Icon.png|Heavy Blaster 17|100px]]
[[File:Laser_Sniper_Icon.png|Heavy Blaster 17 / Pirate Heavy Blaster 17|100px]]


'''Type:''' Medium range thermal weapon.  
'''Type:''' Medium range thermal weapon.  
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==Description==
==Description==
:Laser with fast charges. Optimal for repelling attackers at medium ranges.
:Laser with fast charges. Optimal for repelling attackers at medium ranges. During firing, the weapon's rate of fire is increased.
:During firing, the weapon's rate of fire is increased.
 
:'''Pirate Heavy Blaster:''' it deals '''20''' thermal damage and reduces the repair efficiency by '''50'''%.


==Characteristics==
==Characteristics==
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!colspan="5" |Heavy Blaster 13
!colspan="5" |Heavy Blaster 13
!colspan="5" |Heavy Blaster 17
!colspan="5" |Heavy Blaster 17
!colspan="1" |Pirate Heavy Blaster 17
|-align="center"
|-align="center"
|{{Mk.1}}
|{{Mk.1}}
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|{{Mk.4}}
|{{Mk.4}}
|{{Mk.5}}
|{{Mk.5}}
|{{Mk.4}}
|-align="center"
|-align="center"
|DPS (thermal)
|DPS (thermal)
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| +9 - +24 dmg./s.
| +9 - +24 dmg./s.
| +8 - +21 dmg./s.
| +8 - +21 dmg./s.
| 302-815 dmg./s.
|-align="center"
|-align="center"
|Damage (thermal)
|Damage (thermal)
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| +5 dmg.
| +5 dmg.
| +5 dmg.
| +5 dmg.
| 181 dmg.
|-align="center"
|-align="center"
|Rate of fire (from-to)
|Rate of fire (from-to)
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|colspan="5"| 100-270 rounds/min
|colspan="5"| 100-270 rounds/min
|colspan="5"| 100-270 rounds/min
|colspan="5"| 100-270 rounds/min
|colspan="1"| 100-270 rounds/min
|-align="center"
|-align="center"
|Critical chance
|Critical chance
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|colspan="5"| 5%
|colspan="5"| 5%
|colspan="5"| 5%
|colspan="5"| 5%
|colspan="1"| 5%
|-align="center"
|-align="center"
|Critical damage bonus
|Critical damage bonus
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|colspan="5"| 50%
|colspan="5"| 50%
|colspan="5"| 50%
|colspan="5"| 50%
|colspan="1"| 50%
|-align="center"
|-align="center"
|Projectile speed  
|Projectile speed  
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|colspan="5"| 6270 m/s
|colspan="5"| 6270 m/s
|colspan="5"| 6555 m/s
|colspan="5"| 6555 m/s
|colspan="1"| 6227 m/s
|-align="center"
|-align="center"
|Firing range (max.)
|Firing range (max.)
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|colspan="5"| 4000 m.
|colspan="5"| 4000 m.
|colspan="5"| 4000 m.
|colspan="5"| 4000 m.
|colspan="1"| 5000 m.
|-align="center"
|-align="center"
|Spread (from-to)
|Spread (from-to)
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|colspan="5"| 0-1.9 deg.
|colspan="5"| 0-1.9 deg.
|colspan="5"| 0-1.9 deg.
|colspan="5"| 0-1.9 deg.
|colspan="1"| 0-1.2 deg.
|-align="center"
|-align="center"
|Overheating/cooling
|Overheating/cooling
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|colspan="5"| 22/1.5 s.
|colspan="5"| 22/1.5 s.
|colspan="5"| 22/1.5 s.
|colspan="5"| 22/1.5 s.
|colspan="1"| 22/1.5 s.
|-align="center"
|-align="center"
|Cost
|Cost
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| 1800000{{CR}}
| 1800000{{CR}}
| 4200000{{CR}}
| 4200000{{CR}}
| [[Workshop#Thermal|Manufacturing]]
| [[Workshop#Thermal|Manufacturing]]
| [[Workshop#Thermal|Manufacturing]]
|-
|-

Revision as of 09:50, 20 September 2023

Heavy Blaster 9 Heavy Blaster 13 Heavy Blaster 17 / Pirate Heavy Blaster 17

Type: Medium range thermal weapon.

For ship type: Frigate

For ranks: 6-9, 9-13, 12-17.

Munitions:

Description

Laser with fast charges. Optimal for repelling attackers at medium ranges. During firing, the weapon's rate of fire is increased.
Pirate Heavy Blaster: it deals 20 thermal damage and reduces the repair efficiency by 50%.

Characteristics

Parameters are shown without ship bonuses and modifiers for the 1 weapon.
Damage per second and per shot increase depending on the number of weapons mounted on the ship.
Some damage parameters are rounded to integer values.
Parameters Heavy Blaster 9 Heavy Blaster 13 Heavy Blaster 17 Pirate Heavy Blaster 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.5 Mk.1 Mk.2 Mk.3 Mk.4 Mk.5 Mk.1 Mk.2 Mk.3 Mk.4 Mk.5 Mk.4
DPS (thermal) 278-750 dmg./s. +11 - +30 dmg./s. +11 - +30 dmg./s. +9 - +24 dmg./s. +8 - +21 dmg./s. 294-795 dmg./s. +12 - +30 dmg./s. +11 - +30 dmg./s. +9 - +24 dmg./s. +7 - +21 dmg./s. 306-825 dmg./s. +11 - +30 dmg./s. +11 - +30 dmg./s. +9 - +24 dmg./s. +8 - +21 dmg./s. 302-815 dmg./s.
Damage (thermal) 167 dmg. +6 dmg. +7 dmg. +5 dmg. +5 dmg. 177 dmg. +6 dmg. +7 dmg. +5 dmg. +5 dmg. 183 dmg. +7 dmg. +7 dmg. +5 dmg. +5 dmg. 181 dmg.
Rate of fire (from-to) 100-270 rounds/min 100-270 rounds/min 100-270 rounds/min 100-270 rounds/min
Critical chance 5% 5% 5% 5%
Critical damage bonus 50% 50% 50% 50%
Projectile speed 6099 m/s 6270 m/s 6555 m/s 6227 m/s
Firing range (max.) 4000 m. 4000 m. 4000 m. 5000 m.
Spread (from-to) 0-1.9 deg. 0-1.9 deg. 0-1.9 deg. 0-1.2 deg.
Overheating/cooling 22/1.5 s. 22/1.5 s. 22/1.5 s. 22/1.5 s.
Cost 82500 123800 247500 577500 Manufacturing Can be picked up from destroyed enemies in the zone Ice Pits 270000 540000 1260000 Manufacturing Can be picked up from destroyed enemies in the zone Iridium Strand 900000 1800000 4200000 Manufacturing Manufacturing


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions