Prometheus: Difference between revisions

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{{Ship
{{Ship
|name=Prometheus
<!-- Main block -->
|description=Full name: AK-17 "Prometheus"
|ShipName = Prometheus
:Developer: Imperial Design Bureau
|ShipLOR = Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups.
:Manufacturer: Military Industrial Complex №9
|shipClass_text = Fighter
:Dimensions (WxHxD), m: 34.3 x 10.0 x 44.1
|shipClass_link = Fighter
:Weight: 212.0
|tier = 3
''Imperial fighter developed on the basis of the experience gained in the development and operation of the AK-12 "Deimos". The Prometheus formed the basis of the Imperial Expeditionary Force in the Third War. Imperial pilots recognised its outstanding performance, but due to the high losses suffered during the war it was not widely accepted by the Army. It has since been repeatedly upgraded and remains quite a modern attack craft.''
|rank = 8
|class=Fighters
|shipRole_text = Command
|role=Command
|shipRole_link = Command
|tech=3
|shipRole_image = role_command.png
|faction=Empire
|raceName = EMPIRE
|mod1=n
|race_link = EMPIRE
|mod2=n
|raceNameLink = EMPIRE
|mod3=n
|raceImage = empire.png
|missile1type=medium
|specialAbility_text = Diffusion Shield
|missile1num=7
|specialAbility_link = Diffusion Shield
|missile2type=none
|specialAbility_icon = energyshieldcommander.png
|missile2num=-
|price = 2350000
|missile3type=none
|currency = CR
|missile3num=-
<!-- Image block -->
|hullmod=n
|shipImage_Animation = R1MT3.gif
|shieldmod=n
|shipImage_FrontView = R1MT3_2.png
|capacitormod=n
|shipImage_SideView = R1MT3_3.png
|compmod=n
|shipImage_UpView = R1MT3_1.png
|enginemod=n
<!-- Module's slots -->
|active1=y
|module_active_count = 4
|active2=y
|module_engine_count = 1
|active3=n
|module_hull_count = 3
|active4=n
|module_shield_count = 0
|passive1=y
|module_capacitor_count = 1
|passive2=n
|module_cpu_count = 1
|passive3=n
<!-- Stock fit -->
|passive4=n
|stock_WEAPON_01 = [[File:Railgun_Basic_Icon.png|link=Assault Railgun|50px]]
|features=
|stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]]
 
|stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standard missiles|50px]]
|shieldkinetic=30
|stock_ACTIVE_01 = [[File:InfraredContermeasure_Icon.png|link=IR Flares|50px]]
|shieldthermal=0
|stock_ACTIVE_02 = [[File:CommandArmorResist_Icon.png|link=Coating Polarizer|50px]]
|shieldem=-30
|stock_ACTIVE_03 = [[File:CommandWeaknessAnalyzer_Icon.png|link=Valkyrie System|50px]]
|hullkinetic=-15
|stock_ACTIVE_04 = [[File:CommandShieldResist_Icon.png|link=Aegis System|50px]]
|hullthermal=15
|stock_ENGINE_MOD_01 = [[File:EngineGenerator_Icon.png|link=Auxiliary Generator|50px]]
|hullem=45
|stock_CAPACITOR_MOD_01 = [[File:CapacitorRecharging_Icon.png|link=Voltage Regulator|50px]]
|energy=
|stock_ARMOR_MOD_02 = [[File:PassiveArmor_Icon.png|link=Passive Armor|50px]]
|energyregen=
|stock_CPU_MOD_01 = [[File:ProtonWall_Icon.png|link=Proton Wall System|50px]]
|hull=
|stock_ARMOR_MOD_03 = [[File:ResistHullThermal_Icon.png|link=Thermal Insulator|50px]]
|shield=
|stock_ARMOR_MOD_01 = [[File:ResistHullKinetic_Icon.png|link=Reactive Armor|50px]]
|shieldregen=
<!-- Technical specifications block -->
|lockrange=
|module_active_count = 4
|lockspeed=
|module_engine_count = 1
|forwardspeed=
|module_hull_count = 3
|reversespeed=
|module_shield_count = 0
|strafespeed=
|module_capacitor_count = 1
|acceleration=
|module_cpu_count = 1
|afterburnerspeed=
<!-- Damage resist subblock -->
|afterburnerenergyuse=
|hull_resist_thermal = 25
|pitchspeed=
|hull_resist_kinetic = <nowiki>-</nowiki>5
|rollspeed=
|hull_resist_emp = 55
|maxsynergy=
|shield_resist_thermal = 10
|maxenergy=
|shield_resist_kinetic = 40
|maxenergyregen=
|shield_resist_emp = <nowiki>-</nowiki>20
|maxhull=
|hull_resist_thermal_calc = 25
|maxshield=
|hull_resist_kinetic_calc = -5
|maxshieldregen=
|hull_resist_emp_calc = 55
|maxlockrange=
|shield_resist_thermal_calc = 10
|maxforwardspeed=
|shield_resist_kinetic_calc = 40
|maxreversespeed=
|shield_resist_emp_calc = -20
|maxstrafespeed=
<!-- Synergy = 1 -->
|maxacceleration=
|synLevel_syn1 = 1
|maxafterburnerspeed=
|max_speed_syn1 = 224
|maxafterburnerenergyuse=
|max_speed_boost_syn1 = 268
|maxpitchspeed=
|acceleration_syn1 = 90
|maxrollspeed=
|acceleration_boost_syn1 = 180
|boost_energy_cost_syn1 = 142
|boost_energy_min_syn1 = 110
|strafe_speed_x_syn1 = 88
|strafe_speed_y_syn1 = 88
|rot_speed_x_syn1 = 72
|rot_speed_y_syn1 = 72
|rot_speed_z_syn1 = 66
|energy_max_syn1 = 515
|energy_regen_syn1 = 99.9
|hull_max_syn1 = 6060
|shield_max_syn1 = 3865
|shield_regen_syn1 = 112
|vision_radius_syn1 = 2500
|lock_time_syn1 = 2
<!-- Synergy = 2 -->
|synLevel_syn2 = 2
|max_speed_syn2 = 224
|max_speed_boost_syn2 = 268
|acceleration_syn2 = 90
|acceleration_boost_syn2 = 180
|boost_energy_cost_syn2 = 142
|boost_energy_min_syn2 = 110
|strafe_speed_x_syn2 = 88
|strafe_speed_y_syn2 = 88
|rot_speed_x_syn2 = 72
|rot_speed_y_syn2 = 72
|rot_speed_z_syn2 = 66
|energy_max_syn2 = 515
|energy_regen_syn2 = 124.8
|hull_max_syn2 = 6606
|shield_max_syn2 = 4213
|shield_regen_syn2 = 112
|vision_radius_syn2 = 2500
|lock_time_syn2 = 2
<!-- Synergy = 3 -->
|synLevel_syn3 = 3
|max_speed_syn3 = 225
|max_speed_boost_syn3 = 270
|acceleration_syn3 = 93
|acceleration_boost_syn3 = 185
|boost_energy_cost_syn3 = 142
|boost_energy_min_syn3 = 110
|strafe_speed_x_syn3 = 88
|strafe_speed_y_syn3 = 88
|rot_speed_x_syn3 = 72
|rot_speed_y_syn3 = 72
|rot_speed_z_syn3 = 66
|energy_max_syn3 = 515
|energy_regen_syn3 = 124.8
|hull_max_syn3 = 6848
|shield_max_syn3 = 4368
|shield_regen_syn3 = 112
|vision_radius_syn3 = 2750
|lock_time_syn3 = 2
<!-- Synergy = 4 -->
|synLevel_syn4 = 4
|max_speed_syn4 = 225
|max_speed_boost_syn4 = 270
|acceleration_syn4 = 93
|acceleration_boost_syn4 = 185
|boost_energy_cost_syn4 = 142
|boost_energy_min_syn4 = 110
|strafe_speed_x_syn4 = 88
|strafe_speed_y_syn4 = 88
|rot_speed_x_syn4 = 72
|rot_speed_y_syn4 = 72
|rot_speed_z_syn4 = 66
|energy_max_syn4 = 531
|energy_regen_syn4 = 127.8
|hull_max_syn4 = 6848
|shield_max_syn4 = 4368
|shield_regen_syn4 = 112
|vision_radius_syn4 = 2750
|lock_time_syn4 = 2
<!-- Synergy = 5 -->
|synLevel_syn5 = 5
|max_speed_syn5 = 225
|max_speed_boost_syn5 = 270
|acceleration_syn5 = 93
|acceleration_boost_syn5 = 185
|boost_energy_cost_syn5 = 142
|boost_energy_min_syn5 = 110
|strafe_speed_x_syn5 = 88
|strafe_speed_y_syn5 = 88
|rot_speed_x_syn5 = 72
|rot_speed_y_syn5 = 72
|rot_speed_z_syn5 = 66
|energy_max_syn5 = 552
|energy_regen_syn5 = 131.8
|hull_max_syn5 = 7030
|shield_max_syn5 = 4484
|shield_regen_syn5 = 112
|vision_radius_syn5 = 3000
|lock_time_syn5 = 2
<!-- Synergy = 6 -->
|synLevel_syn6 = 6
|max_speed_syn6 = 227
|max_speed_boost_syn6 = 272
|acceleration_syn6 = 95
|acceleration_boost_syn6 = 190
|boost_energy_cost_syn6 = 142
|boost_energy_min_syn6 = 110
|strafe_speed_x_syn6 = 88
|strafe_speed_y_syn6 = 88
|rot_speed_x_syn6 = 72
|rot_speed_y_syn6 = 72
|rot_speed_z_syn6 = 66
|energy_max_syn6 = 567
|energy_regen_syn6 = 134.8
|hull_max_syn6 = 7151
|shield_max_syn6 = 4561
|shield_regen_syn6 = 112
|vision_radius_syn6 = 3000
|lock_time_syn6 = 2
<!-- Synergy = 7 -->
|synLevel_syn7 = 7
|max_speed_syn7 = 228
|max_speed_boost_syn7 = 274
|acceleration_syn7 = 98
|acceleration_boost_syn7 = 195
|boost_energy_cost_syn7 = 142
|boost_energy_min_syn7 = 110
|strafe_speed_x_syn7 = 88
|strafe_speed_y_syn7 = 88
|rot_speed_x_syn7 = 72
|rot_speed_y_syn7 = 72
|rot_speed_z_syn7 = 66
|energy_max_syn7 = 567
|energy_regen_syn7 = 134.8
|hull_max_syn7 = 7273
|shield_max_syn7 = 4600
|shield_regen_syn7 = 112
|vision_radius_syn7 = 3250
|lock_time_syn7 = 2
<!-- Synergy = 8 -->
|synLevel_syn8 = 8
|max_speed_syn8 = 230
|max_speed_boost_syn8 = 276
|acceleration_syn8 = 100
|acceleration_boost_syn8 = 200
|boost_energy_cost_syn8 = 107
|boost_energy_min_syn8 = 110
|strafe_speed_x_syn8 = 88
|strafe_speed_y_syn8 = 88
|rot_speed_x_syn8 = 72
|rot_speed_y_syn8 = 72
|rot_speed_z_syn8 = 66
|energy_max_syn8 = 567
|energy_regen_syn8 = 134.8
|hull_max_syn8 = 7273
|shield_max_syn8 = 4600
|shield_regen_syn8 = 112
|vision_radius_syn8 = 3500
|lock_time_syn8 = 2
<!-- Synergy = 9 -->
|synLevel_syn9 = 9
|max_speed_syn9 = 231
|max_speed_boost_syn9 = 277
|acceleration_syn9 = 102
|acceleration_boost_syn9 = 204
|boost_energy_cost_syn9 = 107
|boost_energy_min_syn9 = 110
|strafe_speed_x_syn9 = 88
|strafe_speed_y_syn9 = 88
|rot_speed_x_syn9 = 72
|rot_speed_y_syn9 = 72
|rot_speed_z_syn9 = 66
|energy_max_syn9 = 582
|energy_regen_syn9 = 137.8
|hull_max_syn9 = 7333
|shield_max_syn9 = 4638
|shield_regen_syn9 = 112
|vision_radius_syn9 = 3500
|lock_time_syn9 = 2
<!-- Default bonus block -->
|damage_mul = 7%
|damage_mul_synLvl = 0
<!-- Synergy unlocked bonus block -->
|energy_regen_mul = 25%
|energy_regen_mul_synLvl = 2
|spell_command_range_mul = 50%
|spell_command_range_mul_synLvl = 4
|boost_energy_cost_per_second_mul = 33.33%
|boost_energy_cost_per_second_mul_synLvl = 8
}}
}}
<!-- The space between the blocks -->
{|border="0" align="center" width="100%"
    | height="5" |
|}
<!-- footnotes -->
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px; font-size: 75%">
=Footnotes=
<references/>
</div>

Revision as of 03:23, 24 August 2016

Prometheus
Accumulates 5% free experience

The maximum level of experience — 9

Survivability* 13745
Hull 7333
Shield 4638
Energy 582
Speed 231

Available from the beginning:
Main weapon damage increased by 7%.
Available at experience level 2:
Energy regeneration speed increased by 25%.
Available at experience level 4:
Effective range of "Command modules" increased by 50%.
Available at experience level 8:
Afterburner energy draw reduced by 33.33%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Engine
Capacitor
Hull
CPU

Special module File:Energyshieldcommander.png


Buying price 2350000
Selling price 587500



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: EMPIRE
Class: Fighter
Role: Command
Rank: 8

Description

Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups.

Available equipment

Weapons
Ion Emitter 9 Singularity Cannon 11 Assault Railgun 8 Assault Railgun 12 Gauss Cannon 9 Flux Phaser 8 Flux Phaser 12

Missile slot

Active Role Modules


Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield
Ship has no shield slots

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
10 40 -20 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 515 142 99.9 6060 3865 112 2500 2
2 515 142 124.8 6606 4213 112 2500 2
3 515 142 124.8 6848 4368 112 2750 2
4 531 142 127.8 6848 4368 112 2750 2
5 552 142 131.8 7030 4484 112 3000 2
6 567 142 134.8 7151 4561 112 3000 2
7 567 142 134.8 7273 4600 112 3250 2
8 567 107 134.8 7273 4600 112 3500 2
9 582 107 137.8 7333 4638 112 3500 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 224 268 90 88 72 66
2 224 268 90 88 72 66
3 225 270 93 88 72 66
4 225 270 93 88 72 66
5 225 270 93 88 72 66
6 227 272 95 88 72 66
7 228 274 98 88 72 66
8 230 276 100 88 72 66
9 231 277 102 88 72 66



Ships
Interceptors Fighters Frigates Destroyers