Spartacus: Difference between revisions

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|lock_time_syn10 = 2
|lock_time_syn10 = 2
<!-- Default bonus block -->
<!-- Default bonus block -->
|damage_mul = 7%
|damage_mul_1 = 7%
|damage_mul_synLvl = 0
|damage_mul_1_synLvl = 0
<!-- Synergy unlocked bonus block -->
<!-- Synergy unlocked bonus block -->
|energy_regen_mul = 25%
|energy_regen_mul_1 = 25%
|energy_regen_mul_synLvl = 2
|energy_regen_mul_1_synLvl = 2
|module_command_energy_cost_mul = 25%
|module_command_energy_cost_mul = 20%
|module_command_energy_cost_mul_synLvl = 4
|module_command_energy_cost_mul_synLvl = 4
|energy_regen_mul = 20%
|energy_regen_mul = 20%
|energy_regen_mul_synLvl = 8
|energy_regen_mul_synLvl = 8
}}
}}

Revision as of 19:06, 24 September 2016

Spartacus
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 15194
Hull 8253
Shield 4961
Energy 662
Speed 231

Available from the beginning:
Main weapon damage increased by 7%.
Available at experience level 2:
Energy regeneration speed increased by 25%.
Available at experience level 4:
Energy consumption of "Command modules" reduced by 20%.
Available at experience level 8:
Energy regeneration speed increased by 20%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module File:Energyshieldcommander.png


Buying price 6200000
Selling price 1550000



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: EMPIRE
Class: Fighter
Role: Command
Rank: 11

Description

Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups.

Available equipment

Weapons
Ion Emitter 13 Singularity Cannon 11 Singularity Cannon 14 Assault Railgun 12 Assault Railgun 17 / Pirate assault railgun 17 Gauss Cannon 13 Flux Phaser 12 Flux Phaser 17 / Pirate flux phaser 17 Phaser 14

Missile slot

Active Role Modules


Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
10 40 -20 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 565 156 109.5 6820 4100 119 2500 2
2 565 156 136.9 7434 4469 119 2500 2
3 565 156 136.9 7707 4633 119 2750 2
4 582 156 140.2 7707 4633 119 2750 2
5 605 156 144.6 7912 4756 119 3000 2
6 622 156 147.9 8048 4839 119 3000 2
7 622 156 147.9 8185 4879 119 3250 2
8 622 156 169.8 8185 4879 119 3500 2
9 639 156 173.1 8253 4920 119 3500 2
10 662 156 177.4 8253 4961 119 3750 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 224 268 90 88 72 66
2 224 268 90 88 72 66
3 225 270 93 88 72 66
4 225 270 93 88 72 66
5 225 270 93 88 72 66
6 227 272 95 88 72 66
7 228 274 98 88 72 66
8 230 276 100 88 72 66
9 231 277 102 88 72 66
10 231 277 102 88 72 66



Ships
Interceptors Fighters Frigates Destroyers