Alligator Mk II: Difference between revisions
Jump to navigation
Jump to search
(Created page with "{{Ship <!-- Main block --> |ShipName = Alligator Mk II |ShipLOR = Engineering ships are designed for construction of auxiliary facilities on the battlefield, as well as for re...") |
No edit summary |
||
| Line 251: | Line 251: | ||
|plasma_projectile_speed_mul = 35% | |plasma_projectile_speed_mul = 35% | ||
|plasma_projectile_speed_mul_synLvl = 8 | |plasma_projectile_speed_mul_synLvl = 8 | ||
|plasma_dispersion_mul = | |plasma_dispersion_mul = 33% | ||
|plasma_dispersion_mul_synLvl = 8 | |plasma_dispersion_mul_synLvl = 8 | ||
}} | }} | ||
Revision as of 03:14, 25 September 2016
Alligator Mk II
Accumulates 5% free experience
The maximum level of experience — 9
| Survivability* | 23138 |
| Hull | 11145 |
| Shield | 11046 |
| Energy | 1180 |
| Speed | 266 |
Available from the beginning:
Available at experience level 2:
Maximum speed increased by 10%.
Available at experience level 4:
Maximum capacitor volume increased by 30%.
Available at experience level 8:
EM spread reduced by 33%.
EM projectile speed increased by 35%.
Equipment upon purchase
| Weapons | |
| |
| Active modules | |
| Ship modifiers | |
| Engine | |
| Capacitor | |
| Shield | |
| CPU | |
| Special module | File:Frigatedrone.png |
| Buying price | 1550000 |
| Selling price | 387500 |
* All specifications are shown for the ship with the maximum level of experience (9) without equipment
General information
Faction: FEDERATION
Class: Frigate
Role: Engineering
Rank: 7
Description
Engineering ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team.
Available equipment
Active Multipurpose Modules
Hull
Ship has no hull slots
Tables of ship's technical characteristics
Ship's resistance to incoming damage
| Shield resistance | Hull resistance | ||||
|---|---|---|---|---|---|
| to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
| 0 | 30 | -30 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
| Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ship's speed on different experience levels
| Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| march, (m/s) | afterburner, (m/s) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||



