Alligator Mk II

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Alligator Mk II
Alligator Mk II.png
Accumulates 5% free experience

The maximum level of experience — 9

Survivability* 23137
Hull 11144
Shield 11046
Energy 1237
Speed 318

Available from the beginning:
Available at experience level 2:
Maximum speed increased by 10%.
Available at experience level 4:
Maximum capacitor volume increased by 30%.
Available at experience level 8:
EM spread reduced by 33,3%.
EM projectile speed increased by 35%.


Equipment upon purchase
Weapons
EM Dissolvers.jpg PlasmaUp1 Icon.png SpaceMissile Cruise.png
Active modules
'Twins' barrier.jpg ShieldRestoreLarge Icon.png Autonomous Charging Station.png Nanodrone Cloud.png
Ship modifiers
Engine EngineGenerator Icon.png RotationThruster Icon.png KatalizatorInjector Icon.png
Capacitor ExtCapacitorBattary Icon.png
Shield ResistShldThermal Icon.png AddShldGen Icon.png
Hull ResistHullKinetic Icon.png ResistHullThermal Icon.png
CPU ProtonWall Icon.png

Special module Engineering combat drones.png


Buying price 1100000 Currency credits.png
Selling price 275000 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: FEDERATION
Class: Frigate
Role: Engineering
Rank: 7

Description

Engineering ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team.

Model of a military frigate DL-201 "Alligator-M", upgraded by Vanguard engineers. In particular, powerful and more capacious generators were installed to power plasma weapons and ship systems.

Available equipment

Weapons
Beam Cannon 8 Heavy Blaster 9 Positron Cannon 7 Positron Cannon 11 Coil Mortar 8 Mass Driver 11 Dagtnith gun.png Vulcan 9 Waz'Dum 8 EM Dissolvers.jpg

Missiles
SpaceMissile Cruise Icon.png Крылатая ракета Gold.png Module MineField Icon.png SpaceMissile Torpedo Icon.png SpaceMissile Volley Icon.png Module GuidedDron Icon.png

Active Role Modules
Mass Shield Generator.png Nanodrone Cloud.png Autonomous Charging Station.png Warp Gate.png Energy Emitter.png 'Twins' barrier.jpg

Active Multipurpose Modules
ShieldRestoreLarge Icon.png RepairDronesLarge Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 865 194 168 9210 9205 97 2000 2
2 865 194 168 10039 10034 97 2000 2
3 865 194 168 10408 10402 97 2200 2
4 1150 194 173 10408 10402 97 2200 2
5 1185 194 179 10684 10678 97 2400 2
6 1211 194 184 10868 10862 97 2400 2
7 1211 194 184 11052 10954 97 2600 2
8 1211 194 184 11052 10954 97 2800 2
9 1237 194 189 11144 11046 97 2800 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 281 337 55 61 30 36
2 309 371 55 61 30 36
3 311 373 56 61 30 36
4 311 373 56 61 30 36
5 311 373 56 61 30 36
6 313 375 58 61 30 36
7 315 377 59 61 30 36
8 316 380 61 61 30 36
9 318 382 62 61 30 36



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