EM Dissolvers

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EM Dissolvers

Type: EM weapon.

For ship type: Alligator Mk II and premium ships of the role Role engineer.png

For ranks: 5-9.


PlasmaUp1 Icon.png PlasmaFast Icon.png PlasmaSupernova Icon.png Booster Circuit (premium).png 'Supernova' Deflector (premium).png Double Deflector (premium).png Double Deflector Mk.4.png Suprecooled Charges.png Resonating charges Mk.4.png Boosted charges.png


When it hits an ally, releases nanodrones restoring the ally's hull for 250 pts.
When an enemy is critically hit, the host's damage resistance increases by 25 pts. for 10 s.
Projectile speed grows with uninterrupted fire.

Weapon history

In the continuation of the Apollo-13 project, scientists created a smaller copy of the “Eclipse” setup, called the EM Dissolvers. Given the success of the multiphase laser, they continued to use the technology of a multiphase shield adapter. But now the effect worked on dealing critical damage and improved the engineer's performance, not its allies. Despite the short-term effect, it significantly increased the efficiency of the ship. Unfortunately, it was not without drawbacks, despite the rapid repair the gun quickly overheats. Scientists have boosted cooling, but sometimes it is not enough. Unnoticeable for pilots was the replacement of old nano-drones of the type CS-5 with completely new CS-6. Considering the fact that they were last improved in 4479, this upgrade was one of the main advantages of the new project. The developers of the “EM Dissolvers” received considerable amounts of credits for creating this type of weapon.

From the Sentinels report

According to our intelligence, the engineering ships of the Federation of junior ranks have been completely re-equipped and are now able to more effectively repair the strike forces of their fleet. We recommend using the Omega-3 plan to destroy frigates in the enemy's rear before they enter the battle. Otherwise, the losses of Armada will be small. We also recommend grabbing a few guns for further study and search for means of dealing with them.


Parameters are shown without ship bonuses and modifiers for the 1 weapon.
The rate of fire increases depending on the number of weapons mounted on the ship, result is increased damage per second.
Some damage parameters are rounded to integer values.
Parameters EM Dissolvers 9
Mk.1 Mk.2 Mk.3 Mk.4 Mk.5
DPS (EM) 292 dmg./s. +13 dmg./s. +13 dmg./s. +10,5 dmg./s. +9 dmg./s.
Damage (EM) 389 dmg. +17 dmg. +17 dmg. +14 dmg. +12 dmg.
Rate of fire 45 rounds/min
Critical chance 5%
Critical damage bonus 50%
Projectile speed (from-to) 4000-10000 m./s.
Firing range (max.) 3700 m.
Overheating/cooling 6/2 s.
Cost Can be picked up from destroyed enemies in the zone Pandora Anomaly 56300Currency credits.png 112500Currency credits.png 262500Currency credits.png Manufacturing

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