Shark: Difference between revisions

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Line 3: Line 3:
|ShipName = Shark
|ShipName = Shark
|ShipLOR = Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups.
|ShipLOR = Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups.
A unique modification of the ship [[Prometheus]] production of pirates. The design was changed in the style of the pirates, and began to look more aggressive and impressive. Also, imperial engineers suspect that the engine configuration and power supply have been changed, which is why Shark has become a much more formidable opponent than Prometheus.
|shipClass_text = Fighter
|shipClass_text = Fighter
|shipClass_link = Fighter
|shipClass_link = Fighter
Line 16: Line 18:
|specialAbility_text = Diffusion Shield
|specialAbility_text = Diffusion Shield
|specialAbility_link = Diffusion Shield
|specialAbility_link = Diffusion Shield
|specialAbility_icon = energyshieldcommander.png
|specialAbility_icon = Command diffusion shield.png
|price = 1430
|price =  
|currency = GS
|currency = DLC
<!-- Image block -->
<!-- Image block -->
|shipImage_Animation = R1MT2PRT.gif
|shipImage_Animation = R1MT2PRT.gif
Line 32: Line 34:
|module_cpu_count = 0
|module_cpu_count = 0
<!-- Stock fit -->
<!-- Stock fit -->
|stock_WEAPON_01 = [[File:Railgun_Basic_Icon.png|link=Assault Railgun|50px]]
|stock_WEAPON_01 = [[File:Assault Railgun 8.jpg|link=Assault Railgun|Assault Railgun 8|70px]]
|stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]]
|stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]]
|stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standard missiles|50px]]
|stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standard missiles|50px]]
|stock_ACTIVE_01 = [[File:CommandWeaknessAnalyzer_Icon.png|link=Valkyrie System|50px]]
|stock_ACTIVE_01 = [[File:Valkyrie_System.png               |link='Valkyrie' System|70px]]
|stock_ACTIVE_02 = [[File:CommandArmorResist_Icon.png|link=Coating Polarizer|50px]]
|stock_ACTIVE_02 = [[File:Coating_Polarizer.png             |link=Coating Polarizer|70px]]
|stock_ACTIVE_03 = [[File:CommandShieldResist_Icon.png|link=Aegis System|50px]]
|stock_ACTIVE_03 = [[File:RepairDronesMedium_Icon.png       |link=Repair Kit M|70px]]
|stock_ENGINE_MOD_01 = [[File:EngineGenerator_Icon.png|link=Auxiliary Generator|50px]]
|stock_ACTIVE_04 = [[File:Aegis_System.png                  |link='Aegis' System|70px]]
|stock_ARMOR_MOD_01 = [[File:ResistHullKinetic_Icon.png|link=Reactive Armor|50px]]
|stock_ENGINE_MOD_01 = [[File:KatalizatorInjector Icon.png       |link=Catalyst Injector|60px]]
|stock_CAPACITOR_MOD_01 = [[File:CapacitorRecharging_Icon.png|link=Voltage Regulator|50px]]
|stock_ENGINE_MOD_02 = [[File:EngineGenerator Icon.png          |link=Auxiliary Generator|60px]]
|stock_ARMOR_MOD_02 = [[File:ArmorPlates_Icon.png|link=Reinforced Beams|50px]]
|stock_ENGINE_MOD_03 = [[File:CollisionComp Icon.png             |link=Collision Compensator|60px]]
|stock_CAPACITOR_MOD_01 = [[File:CapacitorRecharging Icon.png       |link=Voltage Regulator|60px]]
|stock_ARMOR_MOD_01 = [[File:ResistHullKinetic Icon.png        |link=Reactive Armor|60px]]
|stock_ARMOR_MOD_02 = [[File:ArmorPlates Icon.png               |link=Reinforced Beams|60px]]
|stock_ARMOR_MOD_03 = [[File:Em-insulation icon.png            |link=EM-insulation|60px]]
|stock_CPU_MOD_01 = [[File:ScoutScanner Icon.png              |link=Enhanced Scanner|60px]]
<!-- Technical specifications block -->
<!-- Technical specifications block -->
|module_active_count = 3
|module_active_count = 4
|module_engine_count = 1
|module_engine_count = 3
|module_hull_count = 2
|module_hull_count = 3
|module_shield_count = 0
|module_shield_count = 0
|module_capacitor_count = 1
|module_capacitor_count = 1
|module_cpu_count = 0
|module_cpu_count = 1
<!-- Damage resist subblock -->
<!-- Damage resist subblock -->
|hull_resist_thermal = 25
|hull_resist_thermal = 25
Line 64: Line 71:
<!-- Synergy = 8 -->
<!-- Synergy = 8 -->
|synLevel_syn8 = 8
|synLevel_syn8 = 8
|max_speed_syn8 = 230
|max_speed_syn8 = 275
|max_speed_boost_syn8 = 276
|max_speed_boost_syn8 = 330
|acceleration_syn8 = 100
|acceleration_syn8 = 100
|acceleration_boost_syn8 = 200
|acceleration_boost_syn8 = 200
Line 76: Line 83:
|rot_speed_z_syn8 = 66
|rot_speed_z_syn8 = 66
|energy_max_syn8 = 534
|energy_max_syn8 = 534
|energy_regen_syn8 = 133.3
|energy_regen_syn8 = 133
|hull_max_syn8 = 7090
|hull_max_syn8 = 7090
|shield_max_syn8 = 4224
|shield_max_syn8 = 4224
Line 83: Line 90:
|lock_time_syn8 = 2
|lock_time_syn8 = 2
<!-- Default bonus block -->
<!-- Default bonus block -->
|damage_mul = 7%
|damage_mul = '''7%'''
|damage_mul_synLvl = 0
|damage_mul_synLvl = 0
|crit_chance_add = 6%
|crit_chance_add = '''6%'''
|crit_chance_add_synLvl = 0
|crit_chance_add_synLvl = 0
<!-- Synergy unlocked bonus block -->
<!-- Synergy unlocked bonus block -->
|energy_regen_mul = 25%
|energy_regen_mul = '''25%'''
|energy_regen_mul_synLvl = 2
|energy_regen_mul_synLvl = 2
|spell_command_range_mul = 50%
|spell_command_range_mul = '''50%'''
|spell_command_range_mul_synLvl = 4
|spell_command_range_mul_synLvl = 4
|heat_add_mul = 20%
|heat_add_mul = '''20%'''
|heat_add_mul_synLvl = 8
|heat_add_mul_synLvl = 8
}}
}}


 
[[Category:Ships]]
[[Category:Empire ships]]
[[Category:Empire ships]]
[[Category:Fighter ships]]
[[Category:Fighter ships]]
[[Category:Command ships]]
[[Category:Command ships]]

Revision as of 18:25, 21 April 2019

Shark
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience

The maximum level of experience — 8

Survivability* 13013
Hull 7090
Shield 4224
Energy 534
Speed 275

Available from the beginning:
Main weapon damage increased by 7%.
Critical chance increased by 6%.
Energy regeneration speed increased by 25%.
Effective range of "Command modules" increased by 50%.
Time to weapon heating increased by 20%.


Equipment upon purchase
Weapons
Assault Railgun 8
Active modules
Ship modifiers
Engine
Capacitor
Hull
CPU

Special module


Buying price DLC



* All specifications are shown for the ship with the maximum level of experience (8) without equipment

General information

Faction: EMPIRE
Class: Fighter
Role: Command
Rank: 6

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups.

A unique modification of the ship Prometheus production of pirates. The design was changed in the style of the pirates, and began to look more aggressive and impressive. Also, imperial engineers suspect that the engine configuration and power supply have been changed, which is why Shark has become a much more formidable opponent than Prometheus.

Available equipment

Weapons
Singularity Cannon 7 Assault Railgun 8 Gauss Cannon 6 Flux Phaser 8

Missile slot

Active Role Modules


Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield
Ship has no shield slots

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
10 40 -20 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
8 534 132 133 7090 4224 107 3500 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
8 275 330 100 88 72 66

Ship model