Shark

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Shark
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Allows you to receive in the victorious battle details of the 15 rank ships.

The maximum level of experience — 10

Survivability* 15699
Hull 8526
Shield 5127
Energy 743
Speed 277

Available from the beginning:
Main weapon damage increased by 7%.
Critical chance increased by 15%.
Energy regeneration speed increased by 25%.
Effective range of "Command modules" increased by 50%.
Time to weapon heating increased by 20%.


Equipment upon purchase
Weapons
Assault Railgun 8
Active modules
Ship modifiers
Engine
Capacitor
Hull
CPU

Special module


Buying price DLC



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: EMPIRE
Class: Fighter
Role: Command
Rank: 15

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups.

Shark type ships were first spotted attacking imperial convoys in 4610. For a long time, the Legion soldiers were unable to obtain an operational version of the fighter. For unknown reasons, the pirates preferred to destroy the Shark along with themselves if they were threatened with hijacking the ship.

Soon, the excellent work of Imperial Intelligence made it possible to establish the production site for the Shark, which turned out to be a modification of Prometheus. The fate of the “Black Aurora Flame” pirate fort was sealed. All the seized documentation was researched and classified, and the ships were sent to the Guardian-17 vaults. After a few years, the management of the station decided to transfer the ships to the UMC.

Recently, the UMC again turned their attention to the Shark. The engineers the ship to be obsolete and unable to compete with other fighters. Thus, it was decided to completely update the internal systems of the Shark, as well as to reinforce its armor. The redesigned reactor significantly increased the energy output, and the additional composite armor gives the Shark the opportunity to stand on par with the best fighters of the Empire. In this regard, the ship’s classification rank was upgraded.

Available equipment

Weapons
Ion Emitter 17 Pirate Ion Emitter 17 Singularity Cannon 17 / Pirate Singularity Cannon 17 Assault Railgun 17 / Pirate assault railgun 17 Gauss Cannon 17 Pirate Gauss Cannon 17 Flux Phaser 17 / Pirate flux phaser 17 Phaser 17

Missile slot

Active Role Modules


Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield
Ship has no shield slots

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
10 40 -20 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
10 743 175 175 8526 5127 128 3750 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
10 277 332 102 88 72 66

Ship model