Shark
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Allows you to receive in the victorious battle details of the 15 rank ships.
Survivability* | 15699 |
Hull | 8526 |
Shield | 5127 |
Energy | 743 |
Speed | 277 |
Available from the beginning:
Main weapon damage increased by 7%.
Critical chance increased by 15%.
Energy regeneration speed increased by 25%.
Effective range of "Command modules" increased by 50%.
Time to weapon heating increased by 20%.
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Hull | |
CPU |
Special module |
Buying price |
* All specifications are shown for the ship with the maximum level of experience (10) without equipment
General information
Faction: EMPIRE
Class: Fighter
Role: Command
Rank: 15
Description
This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).
Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups.
Shark type ships were first spotted attacking imperial convoys in 4610. For a long time, the Legion soldiers were unable to obtain an operational version of the fighter. For unknown reasons, the pirates preferred to destroy the Shark along with themselves if they were threatened with hijacking the ship.
Soon, the excellent work of Imperial Intelligence made it possible to establish the production site for the Shark, which turned out to be a modification of Prometheus. The fate of the “Black Aurora Flame” pirate fort was sealed. All the seized documentation was researched and classified, and the ships were sent to the Guardian-17 vaults. After a few years, the management of the station decided to transfer the ships to the UMC.
Recently, the UMC again turned their attention to the Shark. The engineers the ship to be obsolete and unable to compete with other fighters. Thus, it was decided to completely update the internal systems of the Shark, as well as to reinforce its armor. The redesigned reactor significantly increased the energy output, and the additional composite armor gives the Shark the opportunity to stand on par with the best fighters of the Empire. In this regard, the ship’s classification rank was upgraded.
Available equipment
Missile slot
Active Role Modules
Active Multipurpose Modules
Shield
Ship has no shield slots
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
10 | 40 | -20 | 25 | -5 | 55 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||
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Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | |||||||||||||||
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