Destabilizing mortar: Difference between revisions
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(Created page with "__NOTOC__ Destabilizing mortar|100px|left '''Type:''' Kinetic weapon. '''For ship type:''' Kris AE and premium ships of the role {{ECM}} ...") |
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|colspan="4"| 2800 m. | |colspan="4"| 2800 m. | ||
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|Spread | |Spread | ||
|colspan="4"| 0,3 deg. | |colspan="4"| 0,3 deg. | ||
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Revision as of 15:02, 10 June 2019

Type: Kinetic weapon.
For ship type: Kris AE and premium ships of the role
For ranks: 7-11.
Munitions:
Description
- Shell explosion creates a 150 m. range cloud.
- Enemies inside get thermal damage if they use their main weapons.
- The cloud persists for 5 s.
Characteristics
- Parameters are shown without ship bonuses and modifiers for the 1 weapon.
- The rate of fire increases depending on the number of weapons mounted on the ship, result is increased damage per second.
- Some damage parameters are rounded to integer values.
| Parameters | Destabilizing mortar 11 | |||
|---|---|---|---|---|
| Mk.1 | Mk.2 | Mk.3 | Mk.4 | |
| DPS (kinetic) | 614 dmg./s. | +26,5 dmg./s. | +27 dmg./s. | +21,5 dmg./s. |
| Damage (kinetic) | 1228 dmg. | +53 dmg. | +54 dmg. | +43 dmg. |
| Cloud DPS (thermal) | 608 dmg./s. | +26 dmg./s. | +27 dmg./s. | +21 dmg./s. |
| Rate of fire | 30 rounds/min | |||
| Critical chance | 7% | |||
| Critical damage bonus | 50% | |||
| Projectile speed | 4200 m./s. | |||
| Firing range (max.) | 2800 m. | |||
| Spread | 0,3 deg. | |||
| Overheating/cooling | 10/1,8 s. | |||
| Cost | Can be picked up from destroyed enemies in the zone Processing rig | 157500 |
315000 |
735000 |














