Emergency hack system: Difference between revisions

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(Created page with "__NOTOC__ Emergency hack system|100px|left '''Type:''' Ship modifier. '''Group:''' Hull modifiers. '''For ranks:''' 13-17. ...")
 
(Balance (1.7.4a))
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'''For ship:''' [[Zhen]] {{ECM}}
'''For ship:''' [[Zhen]] {{ECM}}


==Description==
==Description==
:When ship durability is critical, it becomes transparent to projectiles, missiles, laser beams and explosions for '''2,5''' s. and prevents enemies from locking targets for '''2,5''' s.
:When ship durability is critical, it becomes transparent to projectiles, missiles, laser beams and explosions for '''2,5''' s. and prevents enemies from locking targets for '''2,5''' s.
:You can place only one modifier.
:You can place only one modifier.


==Characteristics==
==Characteristics==
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|-align="center"
|-align="center"
|Recharge
|Recharge
| 48 s.
| 69 s.
| -3 s.
| -2 s.
| -3 s.
| -4 s.
| -3 s.
| -3 s.
|-align="center"
|-align="center"

Revision as of 15:11, 19 November 2020

Emergency hack system
Emergency hack system

Type: Ship modifier.

Group: Hull modifiers.

For ranks: 13-17.

For ship: Zhen

Description

When ship durability is critical, it becomes transparent to projectiles, missiles, laser beams and explosions for 2,5 s. and prevents enemies from locking targets for 2,5 s.
You can place only one modifier.

Characteristics

Parameters Emergency hack system 17
Mk.1 Mk.2 Mk.3 Mk.4
Active range 4000 m.
Recharge 69 s. -2 s. -4 s. -3 s.
Cost Can be picked up from destroyed enemies in the zone Sorting Facility 783800 1567500 3657500


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions