Emergency hack system

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Emergency hack system

Type: Ship modifier.

Group: Hull modifiers.

For ranks: 13-17.

For ship: Zhen ECM.png


When ship durability is critical, it becomes transparent to projectiles, missiles, laser beams and explosions for 2,5 s. and prevents enemies from locking targets for 2,5 s.
You can place only one modifier.


Parameters Emergency hack system 17
Mk.1 Mk.2 Mk.3 Mk.4
Active range 4000 m.
Recharge 69 s. -2 s. -4 s. -3 s.
Cost Can be picked up from destroyed enemies in the zone Sorting Facility 783800Currency credits.png 1567500Currency credits.png 3657500Currency credits.png

Weapons.png Rockets.png Spec ammo.png Active modules.png Ship mod.png Weapon mod.png
Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions

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