Nailer Gun: Difference between revisions

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{| class="wikitable" width="50%" align="center"
{| class="wikitable" width="50%" align="center"
!rowspan="2" width="20%"|Parameters
!rowspan="2" width="20%"|Parameters
!colspan="4" |'Nailer' Gun 12
!colspan="5" |'Nailer' Gun 12
|-align="center"
|-align="center"
|{{Mk.1}}
|{{Mk.1}}
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|{{Mk.3}}
|{{Mk.3}}
|{{Mk.4}}
|{{Mk.4}}
|{{Mk.5}}
|-align="center"
|-align="center"
|DPS (kinetic)
|DPS (kinetic)
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| +12 dmg./s.
| +12 dmg./s.
| +15 dmg./s.
| +15 dmg./s.
| +9 dmg./s.
| +9 dmg./s.
| +9 dmg./s.
|-align="center"
|-align="center"
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| +4 dmg.
| +4 dmg.
| +5 dmg.
| +5 dmg.
| +3 dmg.
| +3 dmg.
| +3 dmg.
|-align="center"
|-align="center"
|Rate of fire
|Rate of fire
|colspan="4"| 180 rounds/min
|colspan="5"| 180 rounds/min
|-align="center"
|-align="center"
|Critical chance
|Critical chance
|colspan="4"| 7%
|colspan="5"| 7%
|-align="center"
|-align="center"
|Critical damage bonus
|Critical damage bonus
|colspan="4"| 125%
|colspan="5"| 125%
|-align="center"
|-align="center"
|Projectile speed  
|Projectile speed  
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|-align="center"
|-align="center"
|Firing range (max.)
|Firing range (max.)
|colspan="4"| 4100 m.
|colspan="5"| 4100 m.
|-align="center"
|-align="center"
|Spread (from-to)
|Spread (from-to)
|colspan="4"| 0,1-2 deg.
|colspan="5"| 0,1-2 deg.
|-align="center"
|-align="center"
|Overheating/cooling
|Overheating/cooling
|colspan="4"| 6/1 s.
|colspan="5"| 6/1 s.
|-align="center"
|-align="center"
|Cost
|Cost
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|450000{{CR}}
|450000{{CR}}
|1050000{{CR}}
|1050000{{CR}}
|[[Workshop#Kinetic|Manufacturing]]
|}
|}



Revision as of 09:32, 27 December 2019

'Nailer' Gun
'Nailer' Gun

Type: Kinetic weapon.

For ship: Phoenix

For ranks: 8-12.

Munitions:

Description

Rapid-fire weapon with high critical damage.

Characteristics

Parameters are shown without ship bonuses and modifiers for the 1 weapon.
Damage per second and per shot increase depending on the number of weapons mounted on the ship.
Some damage parameters are rounded to integer values.
Parameters 'Nailer' Gun 12
Mk.1 Mk.2 Mk.3 Mk.4 Mk.5
DPS (kinetic) 357 dmg./s. +12 dmg./s. +15 dmg./s. +9 dmg./s. +9 dmg./s.
Damage (kinetic) 119 dmg. +4 dmg. +5 dmg. +3 dmg. +3 dmg.
Rate of fire 180 rounds/min
Critical chance 7%
Critical damage bonus 125%
Projectile speed 4400 m./s.
Firing range (max.) 4100 m.
Spread (from-to) 0,1-2 deg.
Overheating/cooling 6/1 s.
Cost Can be picked up from destroyed enemies in the zone Ice Belt 225000 450000 1050000 Manufacturing

Gallery


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions