Thermoactive weapon: Difference between revisions
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(Balance (1.7.1)) |
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{{AVALIABLE MODIFIERS RAIL GUNS}} | {{AVALIABLE MODIFIERS RAIL GUNS}} | ||
==Description== | ==Description== | ||
:Critical chance hit increases as the weapons hit up. | :Critical chance hit increases as the weapons hit up. | ||
==Characteristics== | ==Characteristics== | ||
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|-align="center" | |-align="center" | ||
|Firing range (max.) | |Firing range (max.) | ||
|colspan="5"| | |colspan="5"| 4300 m. | ||
|-align="center" | |-align="center" | ||
|Spread (from-to) | |Spread (from-to) | ||
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|[[Workshop#Kinetic|Manufacturing]] | |[[Workshop#Kinetic|Manufacturing]] | ||
|} | |} | ||
==Gallery== | ==Gallery== | ||
Revision as of 15:03, 9 July 2020

Type: Kinetic weapon.
For ship: Tyrant
For ranks: 12-17.
Munitions:
Description
- Critical chance hit increases as the weapons hit up.
Characteristics
- Parameters are shown without ship bonuses and modifiers for the 1 weapon.
- Damage per second and per shot increase depending on the number of weapons mounted on the ship.
- Some damage parameters are rounded to integer values.
| Parameters | Thermoactive weapon 17 | ||||
|---|---|---|---|---|---|
| Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.5 | |
| DPS (kinetic) | 609 dmg./s. | +46 dmg./s. | +46 dmg./s. | +29 dmg./s. | +17 dmg./s. |
| Damage (kinetic) | 315 dmg. | +21 dmg. | +21 dmg. | +13 dmg. | +9 dmg. |
| Rate of fire | 116 rounds/min | ||||
| Critical chance (from-to) | 7-60% | ||||
| Critical damage bonus | 50% | ||||
| Projectile speed | 4725 m./s. | ||||
| Firing range (max.) | 4300 m. | ||||
| Spread (from-to) | 0-1,25 deg. | ||||
| Overheating/cooling | 15/2 s. | ||||
| Cost | Manufacturing | 1260000 |
2520000 |
5880000 |
Manufacturing |
Gallery














