Jump system 'Kapkan': Difference between revisions

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(Created page with "__NOTOC__ Jump system "Kapkan"|100px|left '''Type:''' Transportation module. '''Group:''' Suppressor Class modules. '''For...")
 
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'''For ship:''' [[Ze'Ta|<span style="color: #228B22;">Ze'Ta</span>]] {{Suppressor}}  
'''For ship:''' [[Ze'Ta|<span style="color: #228B22;">Ze'Ta</span>]] {{Suppressor}}  


==Description==
==Description==
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:The enemy ships in this zone can't move. After a while, the trap self-destructs.
:The enemy ships in this zone can't move. After a while, the trap self-destructs.
:The module goes to recharge, if [[teleportation sphere]] is used, and vice versa.
:The module goes to recharge, if [[teleportation sphere]] is used, and vice versa.


==Characteristics==
==Characteristics==
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|Module durability
|Module durability
|colspan="4"| 3500 pts.
|colspan="4"| 3500 pts.
|-align="center"
|Recovery time on destruction
|colspan="4"| 130 s.
|-align="center"
|-align="center"
|Damage on destruction
|Damage on destruction
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|-
|}
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==Gallery==
==Gallery==

Revision as of 14:36, 1 October 2021

Jump system "Kapkan"
Jump system "Kapkan"

Type: Transportation module.

Group: Suppressor Class modules.

For ranks: 13-17.

For ship: Ze'Ta

Description

The ship jumps forward with a short delay.
A crystalline trap with 3000 durability pts. and a 500 m. range is placed at the jump's starting position.
The enemy ships in this zone can't move. After a while, the trap self-destructs.
The module goes to recharge, if teleportation sphere is used, and vice versa.

Characteristics

Parameters Jump system "Kapkan" 17
Mk.1 Mk.2 Mk.3 Mk.4
Jump range 2000 m. +250 m. +250 m. +250 m.
Delay 3 s. -0,2 s. -0,2 s. -0,2 s.
Active time (trap) 7 s. +2 s. +2 s. +2 s.
Module durability 3500 pts.
Recovery time on destruction 130 s.
Damage on destruction 5000 dmg.
Host damage 2100 dmg. -120 dmg. -60 dmg. -60 dmg.
Energy consumption 700 en. -40 en. -20 en. -20 en.
Recharge 50 s. -2 s. -2 s. -2 s.
Cost Manufacturing 742500 1485000 3465000

Gallery


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions