Jaguar: Difference between revisions
(Balance (1.6.10)) |
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|stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]] | |stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]] | ||
|stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standart missiles|50px]] | |stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standart missiles|50px]] | ||
|stock_ACTIVE_01 = | |stock_ACTIVE_01 = [[File:Active-y.png|link=|50px]] | ||
|stock_ACTIVE_02 = [[File:Active-y.png|link=|50px]] | |||
|stock_ACTIVE_03 = [[File:Active-y.png|link=|50px]] | |||
|stock_ACTIVE_04 = [[File:Active-y.png|link=|50px]] | |||
|stock_ENGINE_MOD_01 = [[File:Enginemod-n.png|link=|50px]] | |||
|stock_ENGINE_MOD_02 = [[File:Enginemod-n.png|link=|50px]] | |||
|stock_ENGINE_MOD_03 = [[File:Enginemod-n.png|link=|50px]] | |||
|stock_CAPACITOR_MOD_01 = [[File:Capacitormod-n.png|link=|50px]] | |||
|stock_CAPACITOR_MOD_02 = [[File:Capacitormod-n.png|link=|50px]] | |||
|stock_CAPACITOR_MOD_03 = [[File:Capacitormod-n.png|link=|50px]] | |||
|stock_SHIELD_MOD_01 = [[File:Shieldmod-n.png|link=|50px]] | |||
|stock_SHIELD_MOD_02 = [[File:Shieldmod-n.png|link=|50px]] | |||
|stock_SHIELD_MOD_03 = [[File:Shieldmod-n.png|link=|50px]] | |||
|stock_ARMOR_MOD_01 = [[File:Hullmod-n.png|link=|50px]] | |||
|stock_ARMOR_MOD_02 = [[File:Hullmod-n.png|link=|50px]] | |||
|stock_ARMOR_MOD_03 = [[File:Hullmod-n.png|link=|50px]] | |||
|stock_CPU_MOD_01 = [[File:Compmod-n.png|link=|50px]] | |||
|stock_CPU_MOD_02 = [[File:Compmod-n.png|link=|50px]] | |||
|stock_CPU_MOD_03 = [[File:Compmod-n.png|link=|50px]] | |||
<!-- Technical specifications block --> | <!-- Technical specifications block --> | ||
|module_active_count = 4 | |module_active_count = 4 | ||
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|lock_time_syn10 = 1 | |lock_time_syn10 = 1 | ||
<!-- Default bonus block --> | <!-- Default bonus block --> | ||
|hull_health_mul = '''7 | |hull_health_mul = '''7.5%''' | ||
|hull_health_mul_synLvl = 0 | |hull_health_mul_synLvl = 0 | ||
|shield_max_mul = '''7 | |shield_max_mul = '''7.5%''' | ||
|shield_max_mul_synLvl = 0 | |shield_max_mul_synLvl = 0 | ||
<!-- Synergy unlocked bonus block --> | <!-- Synergy unlocked bonus block --> | ||
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|damage_mul = '''10%''' | |damage_mul = '''10%''' | ||
|damage_mul_synLvl = 4_1 | |damage_mul_synLvl = 4_1 | ||
|railgun_dispersion_mul = '''33 | |railgun_dispersion_mul = '''33.3%''' | ||
|railgun_dispersion_mul_synLvl = 4_2 | |railgun_dispersion_mul_synLvl = 4_2 | ||
|railgun_projectile_speed_mul = '''35%''' | |railgun_projectile_speed_mul = '''35%''' | ||
|railgun_projectile_speed_mul_synLvl = 4_2 | |railgun_projectile_speed_mul_synLvl = 4_2 | ||
|plasma_dispersion_mul = '''33 | |plasma_dispersion_mul = '''33.3%''' | ||
|plasma_dispersion_mul_synLvl = 4_3 | |plasma_dispersion_mul_synLvl = 4_3 | ||
|plasma_projectile_speed_mul = '''35%''' | |plasma_projectile_speed_mul = '''35%''' | ||
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|module_propulsion_jam_energy_cost_mul_synLvl = 8_3 | |module_propulsion_jam_energy_cost_mul_synLvl = 8_3 | ||
}} | }} | ||
[[Category:Federation ships]] | [[Category:Federation ships]] | ||
[[Category:Tackler ships]] | [[Category:Tackler ships]] |
Revision as of 08:59, 18 March 2022
Survivability* | 15321 |
Hull | 6316 |
Shield | 6136 |
Energy | 854 |
Speed | 365 |
Available from the beginning:
Maximum hull strength increased by 7.5%.
Maximum shield strength increased by 7.5%.
Available at experience level 2:
Afterburner energy draw reduced by 20%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Shield | |
Hull | |
CPU |
Special module |
Cost of manufacturing | 6000000 |
Cost of refitting | 1000000 |
* All specifications are shown for the ship with the maximum level of experience (10) without equipment
General information
Faction: Federation
Class: Fighter
Role: Tackler
Rank: 15
Description
This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.
Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour.
Federation's tackler ‘Jaguar’ was conceived as a science vessel capable of observing Aliens in extreme conditions. Developments were carried out simultaneously in several private laboratories. The project was personally led by Dr. Anton Pavlov, a well-known xenologist, the chief specialist of the Federation on the Precursors. The first prototype showed the highest efficiency in flight tests. But the Federation's higher-ups bought the labs working on it through private investors. As a result, ‘Jaguar’ was retooled for military operations. Pavlov immediately left the project, but by that time the main developments had already been completed. When “Jaguar” entered the series, the Federation was forced to give mercenaries access to the ship in order to at least somehow recoup their costs.
Manufacturing
Special module
You must select one of the following special modules. If there is one special module, you won't have to choose.
Bonuses
You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.
Main weapon damage increased by 10%. | |
Kinetic weapon spread reduced by 33.3%. Kinetic weapon projectile speed increased by 35%. | |
EM spread reduced by 33.3%. EM projectile speed increased by 35%. | |
Effects of "Tackler modules" increased by 25%. | |
Effective range of "Tackler modules" increased by 50%. | |
Energy consumption of "Tackler modules" reduced by 20%. |
Available equipment
Missile slot
Active Role Modules
Active Multipurpose Modules
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
20 | 50 | -10 | 35 | 5 | 65 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|