Nailer Gun: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
Line 66: | Line 66: | ||
|Cost | |Cost | ||
|Can be picked up from destroyed enemies in the zone [[Ice Belt]] | |Can be picked up from destroyed enemies in the zone [[Ice Belt]] | ||
| | |427500{{CR}} | ||
| | |855000{{CR}} | ||
| | |1995000{{CR}} | ||
|[[Workshop#Kinetic|Manufacturing]] | |[[Workshop#Kinetic|Manufacturing]] | ||
|} | |} |
Revision as of 15:16, 27 April 2022
Type: Kinetic weapon.
For ship: Phoenix
For ranks: 11-17.
Munitions:
Description
- Rapid-fire weapon with high critical damage.
Characteristics
- Parameters are shown without ship bonuses and modifiers for the 1 weapon.
- Damage per second and per shot increase depending on the number of weapons mounted on the ship.
- Some damage parameters are rounded to integer values.
Parameters | 'Nailer' Gun 17 | ||||
---|---|---|---|---|---|
Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.5 | |
DPS (kinetic) | 369 dmg./s. | +15 dmg./s. | +12 dmg./s. | +12 dmg./s. | +9 dmg./s. |
Damage (kinetic) | 123 dmg. | +5 dmg. | +4 dmg. | +4 dmg. | +3 dmg. |
Rate of fire | 180 rounds/min | ||||
Critical chance | 7% | ||||
Critical damage bonus | 125% | ||||
Projectile speed | 5700 m/s | ||||
Firing range (max.) | 4100 m. | ||||
Spread (from-to) | 0.1-2 deg. | ||||
Overheating/cooling | 6/1 s. | ||||
Cost | Can be picked up from destroyed enemies in the zone Ice Belt | 427500 | 855000 | 1995000 | Manufacturing |
Gallery