Styx: Difference between revisions

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(Balance 1.10.6a)
Line 86: Line 86:
|hull_max_syn1 = 14580
|hull_max_syn1 = 14580
|shield_max_syn1 = 9310
|shield_max_syn1 = 9310
|shield_regen_syn1 = 103
|shield_regen_syn1 = 139
|vision_radius_syn1 = 2000
|vision_radius_syn1 = 2000
|lock_time_syn1 = 2
|lock_time_syn1 = 2
Line 106: Line 106:
|hull_max_syn2 = 15893
|hull_max_syn2 = 15893
|shield_max_syn2 = 10148
|shield_max_syn2 = 10148
|shield_regen_syn2 = 103
|shield_regen_syn2 = 139
|vision_radius_syn2 = 2000
|vision_radius_syn2 = 2000
|lock_time_syn2 = 2
|lock_time_syn2 = 2
Line 126: Line 126:
|hull_max_syn3 = 16476
|hull_max_syn3 = 16476
|shield_max_syn3 = 10521
|shield_max_syn3 = 10521
|shield_regen_syn3 = 103
|shield_regen_syn3 = 139
|vision_radius_syn3 = 2200
|vision_radius_syn3 = 2200
|lock_time_syn3 = 2
|lock_time_syn3 = 2
Line 146: Line 146:
|hull_max_syn4 = 16476
|hull_max_syn4 = 16476
|shield_max_syn4 = 10521
|shield_max_syn4 = 10521
|shield_regen_syn4 = 103
|shield_regen_syn4 = 139
|vision_radius_syn4 = 2200
|vision_radius_syn4 = 2200
|lock_time_syn4 = 2
|lock_time_syn4 = 2
Line 166: Line 166:
|hull_max_syn5 = 16913
|hull_max_syn5 = 16913
|shield_max_syn5 = 10800
|shield_max_syn5 = 10800
|shield_regen_syn5 = 103
|shield_regen_syn5 = 139
|vision_radius_syn5 = 2400
|vision_radius_syn5 = 2400
|lock_time_syn5 = 2
|lock_time_syn5 = 2
Line 186: Line 186:
|hull_max_syn6 = 17205
|hull_max_syn6 = 17205
|shield_max_syn6 = 10986
|shield_max_syn6 = 10986
|shield_regen_syn6 = 103
|shield_regen_syn6 = 139
|vision_radius_syn6 = 2400
|vision_radius_syn6 = 2400
|lock_time_syn6 = 2
|lock_time_syn6 = 2
Line 206: Line 206:
|hull_max_syn7 = 17496
|hull_max_syn7 = 17496
|shield_max_syn7 = 11079
|shield_max_syn7 = 11079
|shield_regen_syn7 = 103
|shield_regen_syn7 = 139
|vision_radius_syn7 = 2600
|vision_radius_syn7 = 2600
|lock_time_syn7 = 2
|lock_time_syn7 = 2
Line 226: Line 226:
|hull_max_syn8 = 17496
|hull_max_syn8 = 17496
|shield_max_syn8 = 11079
|shield_max_syn8 = 11079
|shield_regen_syn8 = 103
|shield_regen_syn8 = 139
|vision_radius_syn8 = 2800
|vision_radius_syn8 = 2800
|lock_time_syn8 = 2
|lock_time_syn8 = 2
Line 246: Line 246:
|hull_max_syn9 = 17642
|hull_max_syn9 = 17642
|shield_max_syn9 = 11172
|shield_max_syn9 = 11172
|shield_regen_syn9 = 103
|shield_regen_syn9 = 139
|vision_radius_syn9 = 2800
|vision_radius_syn9 = 2800
|lock_time_syn9 = 2
|lock_time_syn9 = 2

Revision as of 14:44, 27 May 2022

Styx
Accumulates 5% free experience

The maximum level of experience — 9

Survivability* 30456
Hull 17642
Shield 11172
Energy 1144
Speed 231

Available from the beginning:
Main weapon damage increased by 7%.
Available at experience level 2:
Maximum speed increased by 10%.
Available at experience level 4:
Effects of "Engineering modules" increased by 20%.
Available at experience level 8:
Maximum capacitor volume increased by 30%.


Equipment upon purchase
Weapons
Beam Cannon 12
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price 3200000
Selling price 800000



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: EMPIRE
Class: Frigate
Role: Engineering
Rank: 9

Description

Engineering ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team.

Frigate of assault squadrons of the Invincible Legion. Excellent proved itself in the fighting. These frigates are used as leaders of patrol squadrons and as means of supporting and escorting squadrons of long-range interceptors for the Emperor's personal fleet.

Available equipment

Weapons
Beam Cannon 12 Heavy Blaster 9 Heavy Blaster 13 Positron Cannon 11 Coil Mortar 12 Mass Driver 11 Vulcan 9 Vulcan 13 'Eclipse' Launcher 12 Waz'Dum 12

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 800 207 155 14580 9310 139 2000 2
2 800 207 155 15893 10148 139 2000 2
3 800 207 155 16476 10521 139 2200 2
4 824 207 160 16476 10521 139 2200 2
5 856 207 166 16913 10800 139 2400 2
6 880 207 171 17205 10986 139 2400 2
7 880 207 171 17496 11079 139 2600 2
8 1120 207 171 17496 11079 139 2800 2
9 1144 207 175 17642 11172 139 2800 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 203 244 55 61 30 36
2 224 269 55 61 30 36
3 225 270 56 61 30 36
4 225 270 56 61 30 36
5 225 270 56 61 30 36
6 226 272 58 61 30 36
7 228 273 59 61 30 36
8 229 275 61 61 30 36
9 231 277 62 61 30 36



Ships
Interceptors Fighters Frigates Destroyers