'Sinobi' jump: Difference between revisions

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(Balance 1.11.1)
 
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'''Group:''' Long Range modules.
'''Group:''' Long Range modules.


'''For ranks:''' 3-7, 10-14.
'''For ranks:''' 3-7, 10-15.


'''For ship type:''' [[Steel Harpy]], [[Chiron]] and premium ships of the role {{Long Range}}
'''For ship type:''' [[Steel Harpy]], [[Chiron]] and premium ships of the role {{Long Range}}


==Description==
==Description==
:The ship charges up for '''1,5''' s., then jumps '''3500''' m. backwards.
:The ship charges up for '''1.5''' s., then jumps '''3500''' m. backwards.
:During the charge phase, resistance to all damage types is reduced by '''75''' pts.
:During the charge phase, resistance to all damage types is reduced by '''75''' pts.


==Characteristics==
==Characteristics==
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!rowspan="2" width="20%"|Parameters
!rowspan="2" width="20%"|Parameters
!colspan="4" |'Sinobi' jump 7
!colspan="4" |'Sinobi' jump 7
!colspan="4" |'Sinobi' jump 14
!colspan="4" |'Sinobi' jump 15
|-align="center"
|-align="center"
|{{Mk.1}}
|{{Mk.1}}

Latest revision as of 12:13, 27 January 2023

'Sinobi' jump
'Sinobi' jump

Type: Active module.

Group: Long Range modules.

For ranks: 3-7, 10-15.

For ship type: Steel Harpy, Chiron and premium ships of the role

Description

The ship charges up for 1.5 s., then jumps 3500 m. backwards.
During the charge phase, resistance to all damage types is reduced by 75 pts.

Characteristics

Parameters 'Sinobi' jump 7 'Sinobi' jump 15
Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4
Energy consumption 225 en. 300 en.
Recharge 55 s. -5 s. -5 s. -5 s. 52 s. -5 s. -5 s. -5 s.
Cost Can be picked up from destroyed enemies in the zone Imperial Transport Hub 16200 32400 75600 Can be picked up from destroyed enemies in the zone Ruined Station 256500 513000 1197000


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions