Dual shields: Difference between revisions

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(Balance (1.6.5))
(Balance 1.11.1)
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'''Group:''' Shield modifiers.
'''Group:''' Shield modifiers.


'''For ranks:''' 4-8, 10-14.
'''For ranks:''' 4-8, 11-15.


'''For ship type:''' [[Alligator-M]], [[Grizzly-M]] and premium ships of the role {{Engineering}}
'''For ship type:''' [[Alligator-M]], [[Grizzly-M]] and premium ships of the role {{Engineering}}
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!rowspan="2" width="20%"|Parameters
!rowspan="2" width="20%"|Parameters
!colspan="4" |Dual shields 8
!colspan="4" |Dual shields 8
!colspan="4" |Dual shields 14
!colspan="4" |Dual shields 15
|-align="center"
|-align="center"
|{{Mk.1}}
|{{Mk.1}}

Revision as of 12:14, 27 January 2023

Dual shields
Dual shields

Type: Ship modifier.

Group: Shield modifiers.

For ranks: 4-8, 11-15.

For ship type: Alligator-M, Grizzly-M and premium ships of the role

Description

The shields of your ship and the closest ally in 1500 m. range regenerate faster.
You can place only one modifier.

Characteristics

Parameters Dual shields 8 Dual shields 15
Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4
Shield regen 186 pts./s. +10 pts./s. +10 pts./s. +8 pts./s. 259 pts./s. +14 pts./s. +14 pts./s. +11 pts./s.
Cost Can be picked up from destroyed enemies in the zone Felony Border 24200 48500 113100 Can be picked up from destroyed enemies in the zone Terramorphing Station 270800 541500 1263500


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions