Proximity mortar: Difference between revisions
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(Created page with "__NOTOC__ Proximity mortar|100px|left '''Type:''' Close range kinetic weapon. '''For ship type:''' {{Guard}} '''For ranks:''' 6-8, 8-12, 11...") |
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Line 45: | Line 45: | ||
|DPS (kinetic) | |DPS (kinetic) | ||
| 412 dmg./s. | | 412 dmg./s. | ||
| +16 dmg./s. | |||
| +17 dmg./s. | | +17 dmg./s. | ||
| +13 dmg./s. | |||
| +13 | | +12 dmg./s. | ||
| + | |||
| 436 dmg./s. | | 436 dmg./s. | ||
| +17 dmg./s. | | +17 dmg./s. | ||
| + | | +17 dmg./s. | ||
| +13 dmg./s. | | +13 dmg./s. | ||
| + | | +12 dmg./s. | ||
| 453 dmg./s. | | 453 dmg./s. | ||
| + | | +17 dmg./s. | ||
| +16 | | +16 dmg./s. | ||
| +13 dmg./s. | | +13 dmg./s. | ||
| + | | +12 dmg./s. | ||
|-align="center" | |-align="center" | ||
|Damage (kinetic) | |Damage (kinetic) | ||
Line 98: | Line 98: | ||
|-align="center" | |-align="center" | ||
|Projectile speed | |Projectile speed | ||
|colspan="5"| 2300 m | |colspan="5"| 2300 m/s | ||
|colspan="5"| 2350 m | |colspan="5"| 2350 m/s | ||
|colspan="5"| 2450 m | |colspan="5"| 2450 m/s | ||
|-align="center" | |-align="center" | ||
|Firing range (max.) | |Firing range (max.) | ||
Line 108: | Line 108: | ||
|-align="center" | |-align="center" | ||
|Spread (from-to) | |Spread (from-to) | ||
|colspan="5"| 1 | |colspan="5"| 1.5-3.5 deg. | ||
|colspan="5"| 1 | |colspan="5"| 1.5-3.5 deg. | ||
|colspan="5"| 1 | |colspan="5"| 1.5-3.5 deg. | ||
|-align="center" | |-align="center" | ||
|Overheating/cooling | |Overheating/cooling |
Revision as of 11:12, 18 August 2023
Type: Close range kinetic weapon.
For ranks: 6-8, 8-12, 11-17.
Munitions:
Description
- Fires explosive charges, detonating on impact.
- Shoots from each barrel in sequence.
- The weapon doesn't fire if it's in the dead zone.
Characteristics
- Parameters are shown without ship bonuses and modifiers for the 1 weapon.
- The rate of fire increases depending on the number of weapons mounted on the ship, result is increased damage per second.
- Some damage parameters are rounded to integer values.
Parameters | Proximity mortar 8 | Proximity mortar 12 | Proximity mortar 17 | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.5 | Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.5 | Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.5 | |
DPS (kinetic) | 412 dmg./s. | +16 dmg./s. | +17 dmg./s. | +13 dmg./s. | +12 dmg./s. | 436 dmg./s. | +17 dmg./s. | +17 dmg./s. | +13 dmg./s. | +12 dmg./s. | 453 dmg./s. | +17 dmg./s. | +16 dmg./s. | +13 dmg./s. | +12 dmg./s. |
Damage (kinetic) | 1176 dmg. | +48 dmg. | +47 dmg. | +38 dmg. | +33 dmg. | 1247 dmg. | +48 dmg. | +47 dmg. | +38 dmg. | +33 dmg. | 1295 dmg. | +47 dmg. | +47 dmg. | +38 dmg. | +33 dmg. |
Explosion radius | 250 m. | 250 m. | 250 m. | ||||||||||||
Rate of fire | 21 rounds/min | 21 rounds/min | 21 rounds/min | ||||||||||||
Critical chance | 5% | 5% | 5% | ||||||||||||
Critical damage bonus | 50% | 50% | 50% | ||||||||||||
Projectile speed | 2300 m/s | 2350 m/s | 2450 m/s | ||||||||||||
Firing range (max.) | 2500 m. | 2500 m. | 2500 m. | ||||||||||||
Spread (from-to) | 1.5-3.5 deg. | 1.5-3.5 deg. | 1.5-3.5 deg. | ||||||||||||
Overheating/cooling | 12/4 s. | 12/4 s. | 12/4 s. | ||||||||||||
Cost | Manufacturing | 56300 | 112500 | 262500 | Manufacturing | Manufacturing | 225000 | 450000 | 1050000 | Manufacturing | Manufacturing | 675000 | 1350000 | 3150000 | Manufacturing |