Nailer Gun: Difference between revisions
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(Balance 1.11.10) |
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|-align="center" | |-align="center" | ||
|Projectile speed | |Projectile speed | ||
|colspan="5"| | |colspan="5"| 7340 m/s | ||
|-align="center" | |-align="center" | ||
|Firing range (max.) | |Firing range (max.) | ||
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|-align="center" | |-align="center" | ||
|Cost | |Cost | ||
|Can be picked up from destroyed enemies in the zone [[Ice Belt]] | | Can be picked up from destroyed enemies in the zone [[Ice Belt]] | ||
|427500{{CR}} | | 427500{{CR}} | ||
|855000{{CR}} | | 855000{{CR}} | ||
|1995000{{CR}} | | 1995000{{CR}} | ||
|[[Workshop#Kinetic|Manufacturing]] | | [[Workshop#Kinetic|Manufacturing]] | ||
|} | |} | ||
Revision as of 08:19, 20 September 2023
Type: Kinetic weapon.
For ship: Phoenix
For ranks: 11-17.
Munitions:
Description
- Rapid-fire weapon with high critical damage.
Characteristics
- Parameters are shown without ship bonuses and modifiers for the 1 weapon.
- Damage per second and per shot increase depending on the number of weapons mounted on the ship.
- Some damage parameters are rounded to integer values.
Parameters | 'Nailer' Gun 17 | ||||
---|---|---|---|---|---|
Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.5 | |
DPS (kinetic) | 369 dmg./s. | +15 dmg./s. | +12 dmg./s. | +12 dmg./s. | +9 dmg./s. |
Damage (kinetic) | 123 dmg. | +5 dmg. | +4 dmg. | +4 dmg. | +3 dmg. |
Rate of fire | 180 rounds/min | ||||
Critical chance | 7% | ||||
Critical damage bonus | 125% | ||||
Projectile speed | 7340 m/s | ||||
Firing range (max.) | 4100 m. | ||||
Spread (from-to) | 0.1-2 deg. | ||||
Overheating/cooling | 6/1 s. | ||||
Cost | Can be picked up from destroyed enemies in the zone Ice Belt | 427500 | 855000 | 1995000 | Manufacturing |
Gallery