Proximity mortar: Difference between revisions
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==Description== | ==Description== | ||
:Fires explosive charges, detonating on impact. | :Fires explosive charges, detonating on impact. Explosion damage depends on {{Tooltip|target size|interceptor - *0.66; fighter - *1; frigate - *1.25; destroyer - *1.75}}. | ||
:Shoots from each barrel in sequence. | :Shoots from each barrel in sequence. | ||
:The weapon doesn't fire if it's in the dead zone. | :The weapon doesn't fire if it's in the dead zone. | ||
Line 76: | Line 76: | ||
| +38 dmg. | | +38 dmg. | ||
| +33 dmg. | | +33 dmg. | ||
|-align="center" | |||
|Rate of fire | |||
|colspan="5"| 21 rounds/min | |||
|colspan="5"| 21 rounds/min | |||
|colspan="5"| 21 rounds/min | |||
|-align="center" | |||
|Trigger radius | |||
|colspan="5"| 120 m. | |||
|colspan="5"| 120 m. | |||
|colspan="5"| 120 m. | |||
|-align="center" | |-align="center" | ||
|Explosion radius | |Explosion radius | ||
Line 81: | Line 91: | ||
|colspan="5"| 250 m. | |colspan="5"| 250 m. | ||
|colspan="5"| 250 m. | |colspan="5"| 250 m. | ||
|-align="center" | |-align="center" | ||
|Critical chance | |Critical chance |
Latest revision as of 12:58, 13 November 2023
Type: Close range kinetic weapon.
For ranks: 6-8, 8-12, 11-17.
Munitions:
Description
- Fires explosive charges, detonating on impact. Explosion damage depends on target size.
- Shoots from each barrel in sequence.
- The weapon doesn't fire if it's in the dead zone.
Characteristics
- Parameters are shown without ship bonuses and modifiers for the 1 weapon.
- The rate of fire increases depending on the number of weapons mounted on the ship, result is increased damage per second.
- Some damage parameters are rounded to integer values.
Parameters | Proximity mortar 8 | Proximity mortar 12 | Proximity mortar 17 | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.5 | Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.5 | Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.5 | |
DPS (kinetic) | 412 dmg./s. | +16 dmg./s. | +17 dmg./s. | +13 dmg./s. | +12 dmg./s. | 436 dmg./s. | +17 dmg./s. | +17 dmg./s. | +13 dmg./s. | +12 dmg./s. | 453 dmg./s. | +17 dmg./s. | +16 dmg./s. | +13 dmg./s. | +12 dmg./s. |
Damage (kinetic) | 1176 dmg. | +48 dmg. | +47 dmg. | +38 dmg. | +33 dmg. | 1247 dmg. | +48 dmg. | +47 dmg. | +38 dmg. | +33 dmg. | 1295 dmg. | +47 dmg. | +47 dmg. | +38 dmg. | +33 dmg. |
Rate of fire | 21 rounds/min | 21 rounds/min | 21 rounds/min | ||||||||||||
Trigger radius | 120 m. | 120 m. | 120 m. | ||||||||||||
Explosion radius | 250 m. | 250 m. | 250 m. | ||||||||||||
Critical chance | 5% | 5% | 5% | ||||||||||||
Critical damage bonus | 50% | 50% | 50% | ||||||||||||
Projectile speed | 2300 m/s | 2350 m/s | 2450 m/s | ||||||||||||
Firing range (max.) | 2500 m. | 2500 m. | 2500 m. | ||||||||||||
Spread (from-to) | 1.5-3.5 deg. | 1.5-3.5 deg. | 1.5-3.5 deg. | ||||||||||||
Overheating/cooling | 12/4 s. | 12/4 s. | 12/4 s. | ||||||||||||
Cost | Manufacturing | 56300 | 112500 | 262500 | Manufacturing | Manufacturing | 225000 | 450000 | 1050000 | Manufacturing | Manufacturing | 675000 | 1350000 | 3150000 | Manufacturing |