Heavy Blaster: Difference between revisions
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:Laser with fast charges. Optimal for repelling attackers at medium ranges. During firing, the weapon's rate of fire is increased. | :Laser with fast charges. Optimal for repelling attackers at medium ranges. During firing, the weapon's rate of fire is increased. | ||
:'''Pirate Heavy Blaster:''' it deals '''20''' thermal damage and reduces the repair efficiency by '''50'''%. | :'''Pirate Heavy Blaster:''' it deals '''20''' thermal damage and reduces the repair efficiency by '''50'''% for '''1.5''' s. | ||
==Characteristics== | ==Characteristics== |
Latest revision as of 12:25, 22 December 2023
![](/uploads/thumb/Heavy_Blaster_%28big_view%29.png/500px-Heavy_Blaster_%28big_view%29.png)
Type: Medium range thermal weapon.
For ship type: Frigate
For ranks: 6-9, 9-13, 12-17.
Munitions:
Description
- Laser with fast charges. Optimal for repelling attackers at medium ranges. During firing, the weapon's rate of fire is increased.
- Pirate Heavy Blaster: it deals 20 thermal damage and reduces the repair efficiency by 50% for 1.5 s.
Characteristics
- Parameters are shown without ship bonuses and modifiers for the 1 weapon.
- Damage per second and per shot increase depending on the number of weapons mounted on the ship.
- Some damage parameters are rounded to integer values.
Parameters | Heavy Blaster 9 | Heavy Blaster 13 | Heavy Blaster 17 | Pirate Heavy Blaster 17 | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.5 | Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.5 | Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.5 | Mk.4 | |
DPS (thermal) | 278-750 dmg./s. | +11 - +30 dmg./s. | +11 - +30 dmg./s. | +9 - +24 dmg./s. | +8 - +21 dmg./s. | 294-795 dmg./s. | +12 - +30 dmg./s. | +11 - +30 dmg./s. | +9 - +24 dmg./s. | +7 - +21 dmg./s. | 306-825 dmg./s. | +11 - +30 dmg./s. | +11 - +30 dmg./s. | +9 - +24 dmg./s. | +8 - +21 dmg./s. | 302-815 dmg./s. |
Damage (thermal) | 167 dmg. | +6 dmg. | +7 dmg. | +5 dmg. | +5 dmg. | 177 dmg. | +6 dmg. | +7 dmg. | +5 dmg. | +5 dmg. | 183 dmg. | +7 dmg. | +7 dmg. | +5 dmg. | +5 dmg. | 181 dmg. |
Rate of fire (from-to) | 100-270 rounds/min | 100-270 rounds/min | 100-270 rounds/min | 100-270 rounds/min | ||||||||||||
Critical chance | 5% | 5% | 5% | 5% | ||||||||||||
Critical damage bonus | 50% | 50% | 50% | 50% | ||||||||||||
Projectile speed | 6099 m/s | 6270 m/s | 6555 m/s | 6227 m/s | ||||||||||||
Firing range (max.) | 4000 m. | 4000 m. | 4000 m. | 5000 m. | ||||||||||||
Spread (from-to) | 0-1.9 deg. | 0-1.9 deg. | 0-1.9 deg. | 0-1.2 deg. | ||||||||||||
Overheating/cooling | 22/1.5 s. | 22/1.5 s. | 22/1.5 s. | 22/1.5 s. | ||||||||||||
Cost | 82500![]() |
123800![]() |
247500![]() |
577500![]() |
Manufacturing | Can be picked up from destroyed enemies in the zone Ice Pits | 270000![]() |
540000![]() |
1260000![]() |
Manufacturing | Can be picked up from destroyed enemies in the zone Iridium Strand | 900000![]() |
1800000![]() |
4200000![]() |
Manufacturing | Manufacturing |