Missiles: Difference between revisions

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Latest revision as of 17:24, 13 February 2024

Missiles are the secondary weapons available on all type of ships. There are two types of missiles, homing and unguided. Homing missiles require the player to lock onto the target in order to fire (they can also be fired without locking-on and then follow the same rules as unguided) and can be avoided by using IR-flares or dodging/weaving in and out of objects. Homing missiles are useful for long ranges where weapons can't reach. Unguided require no lock-on and aren't affected by flares but are easily dodged at long range, but are useful for close-quarters.
Missiles are loaded in cartridges. When you spend all of the missiles in your cartridge, it will begin reloading, which is a long process.
Missiles are separated by ship class, with interceptors only able to mount small missiles, fighters medium and frigates large. In addition, there are special missile types that can only be used by certain roles.
Besides the missiles on ship can be installed:
  • Bombs. Do not have an engine, explode on a timer.
  • Mines. Do not have an engine. Explode in the event of the appearance of the enemy ship in the area of the mine.
  • Other devices. May have a unique work mechanics.
Most missile equipment deal explosive damage, i.e. depending on the size of the target:
  • 15% on so-called small objects (destroyer parts, some drones);
  • 66% on interceptors;
  • 100% on fighters;
  • 125% on frigates;
  • 175% on destroyers.
The colour of the bar at the bottom of the missile weapon icon shows how to get it: white means that it is bought for credits or it can be produced; yellow means that you can get it in Open Space from containers that appear around various constructions.

Types of missiles and similar devices

Unguided missiles


Guided missiles


Bombs


Mines


Other