Restoring projector: Difference between revisions

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(Balance 1.12.7a)
 
Line 6: Line 6:
'''Group:''' Engineering modules.
'''Group:''' Engineering modules.


'''For ranks:''' 13-17.
'''For ranks:''' 13-17.


'''For ship:''' [[Octopus]] {{Engineering}}
'''For ship:''' [[Octopus]] {{Engineering}}
Line 12: Line 12:
==Description==
==Description==
:Forms a '''350''' m. radius beam in the direction of your aim with a range of '''3500''' m. for '''7''' s.  
:Forms a '''350''' m. radius beam in the direction of your aim with a range of '''3500''' m. for '''7''' s.  
:Allies caught in the beam regenerate '''500''' of hull and shield pts. per sec.
:Allies caught in the beam regenerate '''1000''' of hull and shield pts. per sec.


==Characteristics==
==Characteristics==
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|-align="center"
|-align="center"
|Recharge
|Recharge
| 50 s.
| 42 s.
| -4 s.
| -2 s.
| -3 s.
| -3 s.
| -3 s.
| -2 s.
|-align="center"
|-align="center"
|Cost
|Cost
|[[Workshop#Engineering|Manufacturing]]
| [[Workshop#Engineering|Manufacturing]]
|1228500{{CR}}
| 1228500{{CR}}
|2457000{{CR}}
| 2457000{{CR}}
|5733000{{CR}}
| 5733000{{CR}}
|-
|-
|}
|}

Latest revision as of 22:07, 2 July 2024

Restoring projector
Restoring projector

Type: Active module.

Group: Engineering modules.

For ranks: 13-17.

For ship: Octopus

Description

Forms a 350 m. radius beam in the direction of your aim with a range of 3500 m. for 7 s.
Allies caught in the beam regenerate 1000 of hull and shield pts. per sec.

Characteristics

Parameters Restoring projector 17
Mk.1 Mk.2 Mk.3 Mk.4
Energy consumption 220 en. -40 en. -40 en. -40 en.
Energy consumption per sec. 500 en./s.
Recharge 42 s. -2 s. -3 s. -2 s.
Cost Manufacturing 1228500 2457000 5733000


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions