Nailer Gun: Difference between revisions

From Star Conflict Wiki
Jump to navigation Jump to search
(Balance 1.11.10)
(Balance 1.12.8a)
 
Line 30: Line 30:
|-align="center"
|-align="center"
|DPS (kinetic)
|DPS (kinetic)
| 369 dmg./s.
| 554 dmg./s.
| +15 dmg./s.
| +22 dmg./s.
| +12 dmg./s.
| +18 dmg./s.
| +12 dmg./s.
| +18 dmg./s.
| +9 dmg./s.
| +14 dmg./s.
|-align="center"
|-align="center"
|Damage (kinetic)
|Damage (kinetic)
| 123 dmg.
| 185 dmg.
| +7 dmg.
| +6 dmg.
| +6 dmg.
| +5 dmg.
| +5 dmg.
| +4 dmg.
| +4 dmg.
| +3 dmg.
|-align="center"
|-align="center"
|Rate of fire
|Rate of fire

Latest revision as of 11:59, 29 August 2024

'Nailer' Gun
'Nailer' Gun

Type: Kinetic weapon.

For ship: Phoenix

For ranks: 11-17.

Munitions:

Description

Rapid-fire weapon with high critical damage.

Characteristics

Parameters are shown without ship bonuses and modifiers for the 1 weapon.
Damage per second and per shot increase depending on the number of weapons mounted on the ship.
Some damage parameters are rounded to integer values.
Parameters 'Nailer' Gun 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.5
DPS (kinetic) 554 dmg./s. +22 dmg./s. +18 dmg./s. +18 dmg./s. +14 dmg./s.
Damage (kinetic) 185 dmg. +7 dmg. +6 dmg. +6 dmg. +5 dmg.
Rate of fire 180 rounds/min
Critical chance 7%
Critical damage bonus 125%
Projectile speed 7340 m/s
Firing range (max.) 4100 m.
Spread (from-to) 0.1-2 deg.
Overheating/cooling 6/1 s.
Cost Can be picked up from destroyed enemies in the zone Ice Belt 427500 855000 1995000 Manufacturing

Gallery


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions