'Ghost' camo system: Difference between revisions
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|63000{{CR}} | |63000{{CR}} | ||
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|256500{{CR}} | |256500{{CR}} | ||
|513000{{CR}} | |513000{{CR}} | ||
Latest revision as of 14:30, 20 June 2026

Type: Active module.
Group: Recon modules.
For ranks: 2-6, 10-17.
For ship type: Dvergr Knight and premium ships of the role
('Ghost' camo system 6), Wasp
('Ghost' camo system 17)
Description
- The ship becomes invisible to radars, can't be locked and is not affected by direct hostile effects for certain time.
- Shooting and using modules doesn't remove the camouflage.
- Activating the module forcibly recharges other invisibility modules (Phase Modulator).
Characteristics
| Parameters | 'Ghost' camo system 6 | 'Ghost' camo system 17 | ||||||
|---|---|---|---|---|---|---|---|---|
| Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.1 | Mk.2 | Mk.3 | Mk.4 | |
| Active time | 5 s. | +0.5 s. | +0.5 s. | +0.5 s. | 5 s. | +0.5 s. | +0.5 s. | +0.5 s. |
| Energy consumption | 90 en. | 120 en. | ||||||
| Recharge | 35 s. | -2 s. | -3 s. | -2 s. | 38 s. | -2 s. | -2 s. | -2 s. |
| Cost | Can be picked up from destroyed enemies in the zone Captured Dreadnought | 13500 |
27000 |
63000 |
171000 |
256500 |
513000 |
1197000 |





