Lightbringer: Difference between revisions

From Star Conflict Wiki
Jump to navigation Jump to search
No edit summary
(Added Categories)
Line 279: Line 279:
|heat_add_mul_synLvl = 8
|heat_add_mul_synLvl = 8
}}
}}
[[Category:Empire ships]]
[[Category:Fighter ships]]
[[Category:Gunship ships]]

Revision as of 03:24, 22 April 2018

Lightbringer
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 14521
Hull 8392
Shield 5349
Energy 855
Speed 231

Available from the beginning:
Main weapon damage increased by 7%.
Available at experience level 2:
Main weapon damage increased by 8%.
Available at experience level 4:
Reloading rate of "Gunship modules" reduced by 20%.
Available at experience level 8:
Time to weapon heating increased by 20%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module File:Module.png


Buying price 8990000
Selling price 2247500



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: EMPIRE
Class: Fighter
Role: Gunship
Rank: 15

Description

Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.

Available equipment

Weapons
Ion Emitter 17 Pirate Ion Emitter 17 Singularity Cannon 17 / Pirate Singularity Cannon 17 Assault Railgun 17 / Pirate assault railgun 17 Gauss Cannon 17 Pirate Gauss Cannon 17 Flux Phaser 17 / Pirate flux phaser 17

Missile slot

Active Role Modules


Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 730 176 141.5 6935 4420 128 2500 2
2 730 176 141.5 7560 4818 128 2500 2
3 730 176 141.5 7837 4995 128 2750 2
4 752 176 145.8 7837 4995 128 2750 2
5 782 176 151.4 8045 5128 128 3000 2
6 803 176 155.7 8184 5216 128 3000 2
7 803 176 155.7 8322 5260 128 3250 2
8 803 176 155.7 8322 5260 128 3500 2
9 825 176 159.9 8392 5304 128 3500 2
10 855 176 165.6 8392 5349 128 3750 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 224 268 90 88 72 66
2 224 268 90 88 72 66
3 225 270 93 88 72 66
4 225 270 93 88 72 66
5 225 270 93 88 72 66
6 227 272 95 88 72 66
7 228 274 98 88 72 66
8 230 276 100 88 72 66
9 231 277 102 88 72 66
10 231 277 102 88 72 66



Ships
Interceptors Fighters Frigates Destroyers