Centaur

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Revision as of 14:47, 27 May 2022 by U38594143 (talk | contribs) (Balance 1.10.6a)
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Centaur
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 20692
Hull 13383
Shield 6008
Energy 994
Speed 210

Available from the beginning:
Main weapon damage increased by 7%.
Available at experience level 2:
Critical chance increased by 5%.
Available at experience level 4:
"Long Range modules" cooldown time reduced by 20%.
Available at experience level 8:
Time to weapon heating increased by 20%.


Equipment upon purchase
Weapons
Beam Cannon 12
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price 6200000
Selling price 1550000



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: EMPIRE
Class: Frigate
Role: Long Range
Rank: 11

Description

These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields.

The AF-21 "Centaur" frigate was created with the prospect of becoming the main frigate of the army's linear units and was to replace the AF-9 "Hydra" with itself. However, the successful sabotage of the Federation Vanguard led to the complete destruction of one of the shipyards belonging to the space fleet, so the plans for large-scale production and commissioning of the frigate were thwarted.

Available equipment

Weapons
Beam Cannon 12 Beam Cannon 17 / Pirate beam cannon 17 Heavy Blaster 13 Positron Cannon 11 Positron Cannon 14 Coil Mortar 12 Coil Mortar 17 Boarding Coil Mortar 17 Mass Driver 11 Mass Driver 14 Vulcan 13

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 850 220 165 11060 4965 147 2000 2
2 850 220 165 12056 5412 147 2000 2
3 850 220 165 12498 5611 147 2200 2
4 876 220 170 12498 5611 147 2200 2
5 910 220 176 12830 5760 147 2400 2
6 935 220 181 13051 5859 147 2400 2
7 935 220 181 13273 5909 147 2600 2
8 935 220 181 13273 5909 147 2800 2
9 961 220 186 13383 5958 147 2800 2
10 994 220 193 13383 6008 147 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 203 244 55 61 30 36
2 203 244 55 62 30 36
3 205 246 56 61 30 36
4 205 246 56 61 30 36
5 205 246 56 61 30 36
6 206 247 58 61 30 36
7 208 249 59 61 30 36
8 209 251 61 61 30 36
9 210 252 62 61 30 36
10 210 252 62 61 30 36



Ships
Interceptors Fighters Frigates Destroyers