Shark
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Survivability* | 13013 |
Hull | 7090 |
Shield | 4224 |
Energy | 534 |
Speed | 275 |
Available from the beginning:
Main weapon damage increased by 7%.
Critical chance increased by 6%.
Energy regeneration speed increased by 25%.
Effective range of "Command modules" increased by 50%.
Time to weapon heating increased by 20%.
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Hull | |
CPU |
Special module |
Buying price | Can not be purchased |
* All specifications are shown for the ship with the maximum level of experience (8) without equipment
General information
Faction: EMPIRE
Class: Fighter
Role: Command
Rank: 6
Description
This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).
Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups.
A unique modification of the ship Prometheus manufactured by pirates. Its design was changed to fit the pirate style and became more agressive and imposing. Imperial engineers suspect that engine and power configuration was also changed, and Shark has become a stronger opponent than Prometheus.
Available equipment
Missile slot
Active Role Modules
Active Multipurpose Modules
Shield
Ship has no shield slots
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
10 | 40 | -20 | 25 | -5 | 55 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | |||||||||||||||
|