Parallax

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Parallax
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience

The maximum level of experience — 9

Survivability* 12561
Hull 5106
Shield 5112
Energy 695
Speed 365

Available from the beginning:
Afterburner energy draw reduced by 45%.
Weapon cooling rate increased by 50%.


Equipment upon purchase
Weapons
Assault Railgun 12
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price 4070



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: FEDERATION
Class: Fighter
Role: Tackler
Rank: 9

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour.

Designed specifically for tracking the ships of Jericho. Often, Federation trade caravans were ambushed by the fighters of Jericho Semei due to insufficiently fast barrier ships that did not have time to patrol the surrounding territory under the influence of the ODG 'Chameleon' module. Rich trade cartels ordered the development of more durable ships. That is how Parallax appeared. Increased power injectors and thickened injectors have significantly increased the speed of flight in stealth mode and reduce the time to patrol.

Available equipment

Weapons
Ion Emitter 9 Ion Emitter 13 Singularity Cannon 11 Assault Railgun 12 Gauss Cannon 9 Gauss Cannon 13 Flux Phaser 12 Gravi-Beamer 11

Missile slot

Active Role Modules

'Stretto' gun system 13

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
20 50 -10 35 5 65

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
9 695 92 135 5106 5112 114 3500 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
9 365 438 102 88 72 66



Ships
Interceptors Fighters Frigates Destroyers