Thermal repulsor
Type: Active module.
Group: Gunship modules.
For ranks: 4-8, 13-17.
For ship type: Deimos 2 and premium ships of the role (Thermal repulsor 8), Joker (Thermal repulsor 17)
Description
- All enemies that mark the ship as target receive thermal damage which increases over time. The final value of the damage depends on the size of the target.
- The module also increases hull and shield resistance to all damage for 8 s.
Characteristics
Parameters | Thermal repulsor 8 | Thermal repulsor 17 | ||||||
---|---|---|---|---|---|---|---|---|
Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.1 | Mk.2 | Mk.3 | Mk.4 | |
Start DPS (thermal) | 80 dmg./s. | +5 dmg./s. | +4 dmg./s. | +4 dmg./s. | 122 dmg./s. | +8 dmg./s. | +6 dmg./s. | +6 dmg./s. |
Final DPS (thermal) | 296 dmg./s. | +17 dmg./s. | +16 dmg./s. | +10 dmg./s. | 451 ед./с. | +26 ед./с. | +25 ед./с. | +15 ед./с. |
Damage resistance increase | 89 pts. | +5 pts. | +5 pts. | +4 pts. | 89 pts. | +5 pts. | +5 pts. | +4 pts. |
Active range | 5000 m. | 5000 m. | ||||||
Active time | 6 s. | 6 s. | ||||||
Energy consumption | 250 en. | 350 en. | ||||||
Recharge | 35 s. | -2 s. | -2 s. | -2 s. | 35 s. | -2 s. | -2 s. | -2 s |
Cost | Can be picked up from destroyed enemies in the zone Felony Border | 23000 | 45900 | 107100 | Manufacturing | 742500 | 1485000 | 3465000 |