'Sinobi' jump
Type: Active module.
Group: Long Range modules.
For ranks: 3-7, 10-14.
For ship type: Steel Harpy, Chiron and premium ships of the role
Description
- The ship charges up for 1,5 s., then jumps 3500 m. backwards.
- During the charge phase, resistance to all damage types is reduced by 75 pts.
Characteristics
Parameters | 'Sinobi' jump 7 | 'Sinobi' jump 14 | ||||||
---|---|---|---|---|---|---|---|---|
Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.1 | Mk.2 | Mk.3 | Mk.4 | |
Energy consumption | 225 en. | 300 en. | ||||||
Recharge | 55 s. | -5 s. | -5 s. | -5 s. | 52 s. | -5 s. | -5 s. | -5 s. |
Cost | Can be picked up from destroyed enemies in the zone Imperial Transport Hub | 16200 | 32400 | 75600 | Can be picked up from destroyed enemies in the zone Ruined Station | 256500 | 513000 | 1197000 |