Light coil mortar
Type: Kinetic weapon.
For ship type: Machete S, Sword S and premium ships of the role
For ranks: 4-8, 13-17.
Munitions:
Description
- A lighter coil mortar with increased range and projectile speed.
- After critical hits all allies in 750 m. range get 3000 durability pts. for 10 s.
Characteristics
- Parameters are shown without ship bonuses and modifiers for the 1 weapon.
- The rate of fire increases depending on the number of weapons mounted on the ship, result is increased damage per second.
- Some damage parameters are rounded to integer values.
Parameters | Light coil mortar 8 | Light coil mortar 17 | ||||||
---|---|---|---|---|---|---|---|---|
Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.1 | Mk.2 | Mk.3 | Mk.4 | |
DPS (kinetic) | 463 dmg./s. | +20,5 dmg./s. | +20,5 dmg./s. | +16 dmg./s. | 555 dmg./s. | +20,5 dmg./s. | +20,5 dmg./s. | +16 dmg./s. |
Damage (kinetic) | 1112 dmg. | +49 dmg. | +49 dmg. | +38 dmg. | 1331 dmg. | +49 dmg. | +48 dmg. | +39 dmg. |
Explosion radius | 150 m. | 150 m. | ||||||
Rate of fire | 25 rounds/min | 25 rounds/min | ||||||
Critical chance | 7% | 7% | ||||||
Critical damage bonus | 50% | 50% | ||||||
Projectile speed | 3750 m./s. | 3950 m./s. | ||||||
Firing range (max.) | 3500 m. | 3500 m. | ||||||
Spread (from-to) | 0-3 deg. | 0-3 deg. | ||||||
Overheating/cooling | 7/3 s. | 7/3 s. | ||||||
Cost | Can be picked up from destroyed enemies in the zone Warden Outpost Ruins | 38300 | 76500 | 178500 | Can be picked up from destroyed enemies in the zone Stripped Deposits | 675000 | 1350000 | 3150000 |