Energy-compensating projectile
Type: Active module.
Group: Engineer modules.
For ranks: 6-10, 13-17.
For ship type: Anaconda, T-Rex and premium ships of the role
Description
- Launches a grenade.
- Detonation creates a 750 m. area for 10 s. where allies restore shields and enemies have their shield and hull regeneration speed reduced by 90%.
Characteristics
Parameters | Energy-compensating projectile 10 | Energy-compensating projectile 17 | ||||||
---|---|---|---|---|---|---|---|---|
Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.1 | Mk.2 | Mk.3 | Mk.4 | |
Damage (EM) | 5720 dmg. | +312 dmg. | +312 dmg. | +250 dmg. | 6812 dmg. | +312 dmg. | +312 dmg. | +250 dmg. |
Shield regen | 630 pts./s. | +34 pts./s. | +34 pts./s. | +28 pts./s. | 750 pts./s. | +34 pts./s. | +34 pts./s. | +28 pts./s. |
Firing range (max.) | 4500 m. | 4500 m. | ||||||
Energy consumption | 300 en. | 420 en. | ||||||
Recharge | 55 s. | -3 s. | -2 s. | -2 s. | 55 s. | -3 s. | -2 s. | -2 s. |
Cost | Can be picked up from destroyed enemies in the zone 'Alpha-7' Complex | 74300 | 148500 | 346500 | Can be picked up from destroyed enemies in the zone Lava Spines | 742500 | 1485000 | 3465000 |